Baseball Video Game Pitch Control and Customization

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Solution Overview

Problem

Current baseball videogames lack the ability for players to control the release time of pitches and add extra spin, limiting realism and player flexibility, and also do not offer sufficient customization options for game modes and venue settings.

Innovation Solution

The videogame allows players to control the release time of pitches by monitoring user input to adjust the timing of the break and enables the addition of extra spin on pitches, and introduces a 'hero mode' for simulating unique player skills, along with options for user-generated images and audio messages to customize the game environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the videogame allows players to control the release time of pitches and add extra spin, then the gameplay realism and player flexibility are improved, but the device complexity increases

Engineering Contradiction:
Improvepitch control flexibilityVSAvoidgame control system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The pitching control system transitions from static pre-selected pitch types to dynamic real-time control where players can adjust release timing and spin magnitude during the pitching animation, allowing the pitch behavior to adapt dynamically to player input throughout the motion sequence

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system allows players to modify critical pitching parameters including release timing offset from optimal timing, spin magnitude multiplier beyond standard spin rates, and pitch type selection, enabling continuous adjustment of pitch characteristics rather than fixed predetermined outcomes

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the videogame provides multiple customization options including hero mode, user-generated images, and audio messages, then the player engagement and satisfaction are improved, but the device complexity increases

Engineering Contradiction:
Improvegame customization optionsVSAvoidgame system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game system integrates multiple previously separate functions into a unified platform: hero mode for skill simulation, user-generated image creation and placement, audio message recording and playback, and custom uniform design, allowing a single game to serve multiple customization purposes that were previously handled by separate applications or features

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system provides tools for players to pre-create and prepare customization elements such as recording audio messages beforehand, designing uniform patterns in advance, and selecting hero skills prior to gameplay, allowing players to set up their personalized experience before entering the actual game mode

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9409091B2Baseball videogame having pitching meter, hero mode and user customization features
Publication Date: 2016.08.09 NINTENDO CO LTD
  • US9409091B2 patent drawing
  • US9409091B2 patent drawing
  • US9409091B2 patent drawing

AI summary

A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.