Baseball Spectator Selection With Home Run Region Rewards

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Solution Overview

Problem

Existing game systems fail to provide significant benefits or interest to spectators by not imparting privileges based on events occurring in the game, such as a car crash or character actions, which are associated with the spectator's viewing position.

Innovation Solution

A game system that includes a region determination device to identify regions associated with game events and a privilege imparting device to reward users when their selected regions are involved in these events, enhancing spectator engagement through gamification.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a spectating player selects a perspective in a racing game, then the player can view the game from that perspective, but no privilege is imparted when events occur in the selected perspective

Engineering Contradiction:
Improvespectating capabilityVSAvoidspectator benefit
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system allows spectating players to pre-select perspectives or regions of interest before game events occur. When events happen in the selected regions, privileges are automatically imparted. This preliminary selection mechanism enables spectators to prepare their viewing preferences in advance, transforming passive viewing into an interactive experience with potential rewards.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system establishes a feedback loop where spectating players receive information about events occurring in their selected perspectives, and when events match their selections, they receive privileges as positive feedback. This creates a reinforcement mechanism that encourages continued engagement and makes the spectating experience more rewarding and adaptive to player preferences.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If a viewing user follows a character from a viewing position, then the user can track character movements, but no privilege is imparted when the character performs events in the viewing position

Engineering Contradiction:
Improveviewing capabilityVSAvoidviewer benefit
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

Viewing users can pre-select regions or perspectives they are interested in tracking before game events occur. The system then monitors these selected regions and automatically imparts privileges when events happen in the predetermined areas, allowing users to prepare their viewing preferences in advance and receive rewards accordingly.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a feedback mechanism where viewing users receive information about events in their selected viewing positions and obtain privileges as rewards. This feedback loop transforms passive character tracking into an engaging activity with tangible benefits, making the viewing experience more adaptive and rewarding.

Inventive Principle:
Principle #23Feedback

3Reliability

If the system maintains fairness by not imparting privileges to spectators, then game fairness is preserved, but spectator engagement and interest are reduced

Engineering Contradiction:
Improvegame fairnessVSAvoidspectator interest
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system applies different rules to different users based on their role. Playing users maintain traditional fairness conditions, while spectating users receive privileges for selecting perspectives where events occur. This local differentiation allows fairness to be maintained for players while simultaneously enhancing spectator engagement through targeted benefits.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

Spectators pre-select their perspectives or regions of interest before events occur, creating a framework where privileges can be fairly awarded based on predetermined choices rather than random outcomes. This preliminary selection mechanism ensures that privilege distribution is based on spectator preference and prediction rather than game manipulation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12420203B2Game system, storage medium used in such, and control method
Publication Date: 2025.09.23 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US12420203B2 patent drawing
  • US12420203B2 patent drawing
  • US12420203B2 patent drawing

AI summary

A game system is provided that can gamify selection at a selection opportunity. A game system provides, to a viewer who via a user terminal device is viewing a game screen of a baseball game provided by a game machine, a selection screen for selecting one or more of plural individual option regions that are included in the game screen of the baseball game. Furthermore, when a home run occurs in the baseball game according to a predetermined rule so as to enter (reach) any one of the plural individual option regions, the game system determines a winning region which a ball image of the home run enters and, if the winning region matches the individual option region selected in the selection screen, imparts a benefit to the viewer who made the selection.