Basketball Court Action Testing With Player-Specific Drill Display
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Solution Overview
Problem
Coaches and recruiters face inefficiencies in transitioning from paper-based coaching and recruiting methods to digital platforms, with existing systems often being incompatible, leading to a disproportionate amount of time spent on administrative tasks rather than substantive coaching and recruiting.
Innovation Solution
A sports social media application that provides a centralized communication platform for players, coaches, and parents, featuring a built-in testing program to measure and evaluate athletic performance, analytics for progress tracking, and predictive capabilities, integrating biometric hardware and RFID for data collection and aggregation, enabling coaches and recruiters to make informed decisions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple third-party systems are used for compiling data, translating documents, contacting players, scoring players, predicting performance, then functional capabilities are improved, but system compatibility and operational efficiency deteriorate
Solution Approach 1:
The patent merges multiple third-party systems into a single integrated platform that handles data compilation, document translation, player contact, scoring, and performance prediction. This consolidation eliminates the need for multiple separate systems and their associated compatibility issues, while maintaining all necessary functional capabilities through unified software modules.
Solution Approach 2:
The integrated platform is designed with universal functionality to perform multiple tasks that were previously handled by separate systems. The platform can compile data from various sources, translate documents, communicate with players, score performances, and predict future performance metrics, all within a single cohesive system that handles diverse operations through standardized interfaces.
2Ease of operation
If paper-based methods are used for coaching and recruiting, then simplicity and ease of operation are maintained, but productivity and time efficiency deteriorate
Solution Approach 1:
The patent replaces mechanical paper-based systems with a digital platform that automates coaching and recruiting operations. Instead of manually distributing hardcopies of drills and plays, taking paper notes, and scoring on paper sheets, the system uses electronic communication, automated data processing, and digital scoring mechanisms to achieve the same functions with significantly improved time efficiency.
Solution Approach 2:
The system enables self-service functionality where players can access drill information, view schedules, and communicate with coaches through the platform without requiring manual intervention. The automated scoring and data compilation processes eliminate the need for coaches to manually score every drill on paper, allowing the system to serve itself and improve overall productivity.
3Productivity
If centralized digital platform is implemented, then productivity and administrative efficiency are improved, but device complexity and implementation requirements worsen
Solution Approach 1:
The patent segments the centralized platform into modular components that can be independently implemented and scaled. The system is divided into distinct functional modules for data compilation, document translation, communication, scoring, and performance prediction, allowing for phased implementation and reducing the complexity burden by enabling incremental adoption of specific features based on organizational needs.
Data Source
AI summary
A first mobile device displays a visual representation of at least a portion of a basketball court and receives user input indicating a sequence of actions to be performed on the basketball court by a player. The first mobile device encodes the sequence of actions into a data structure and sends the data structure to a server to cause the server to initiate a notification to at least at a second mobile device. The second mobile device receives the data structure and displays the visual representation of the basketball court concurrently with at least one user interface element corresponding to at least one action in the sequence of actions. Placement of the at least one user interface element relative to a basketball hoop is determined, at the second mobile device after receipt of the data structure, based at least in part of a profile of the player.


