Basketball Dribble Training Device with Sensor Feedback

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Solution Overview

Problem

Current training methods for basketball dribbling skills lack interactive and quantitative feedback mechanisms to assess player accuracy and improvement over time, making it difficult to track progress and engage players effectively.

Innovation Solution

A basketball training device featuring a flat panel with sensors, a controller, and display that tracks hits, provides visual and audio feedback, and allows for multiplayer scoring, bonus times, and sequence-based gameplay, enhancing player engagement and skill assessment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional dribbling training methods are used, then players can practice dribbling, but there is no quantitative feedback mechanism to assess player accuracy and improvement

Engineering Contradiction:
Improveplayer accuracy assessmentVSAvoidtraining device structure
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent implements sensors that detect ball impacts on targets and provide real-time feedback through displays showing hit counts, accuracy percentages, and improvement tracking. This quantitative feedback system allows players to assess their dribbling accuracy and monitor progress over time, directly resolving the lack of measurement precision in traditional training methods.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces manual observation and subjective assessment with electronic sensors, controllers, and display systems. The sensor array detects ball impacts automatically, and the controller processes data to calculate accuracy metrics, eliminating the need for human observers and providing objective, quantifiable measurements of player performance.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If interactive feedback mechanisms are added to training devices, then player engagement improves, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoiddevice structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a multi-functional training device that combines dribbling practice, accuracy assessment, performance tracking, and competitive gaming elements. The same sensor array and display system serve multiple purposes: counting hits, calculating accuracy, tracking improvement over time, and enabling player comparisons. This universal approach enhances player engagement without proportionally increasing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The training device automatically performs data collection, analysis, and feedback provision without requiring external intervention. The sensors self-detect ball impacts, the controller automatically calculates accuracy metrics, and the display presents results in real-time. This self-service capability provides rich interactive feedback while minimizing the need for additional complex external systems.

Inventive Principle:
Principle #25Self-service

3Measurement precision

If multiple sensors and feedback systems are implemented, then skill assessment accuracy improves, but manufacturing cost increases

Engineering Contradiction:
Improveskill assessment accuracyVSAvoidmanufacturing cost
Core Design Contradiction:
Measurement precisionVSEase of manufacture

Solution Approach 1:

The patent divides the training device into modular components: multiple independent sensors positioned at different target locations, separate display elements for different metrics, and segmented processing functions. This segmentation allows for standardized manufacturing of individual components that can be assembled into the complete system, reducing overall manufacturing complexity and cost while maintaining high measurement precision through the coordinated operation of multiple segments.

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The device effectively enhances player engagement and skill assessment by providing real-time feedback and scoring mechanisms, improving dribbling skills through interactive and competitive gameplay.

Implementation Method 1

a flat panel having at least one target that is provided with a sensor configured to detect a ball that impinges on the target

Methodology Applied
Scientific EffectImpact detection: Impact Force

Data Source

PatentUS20240024750A1Basketball Dribble Training Device and Methods
Publication Date: 2024.01.25 HALLIBURTON RONALD
  • US20240024750A1 patent drawing
  • US20240024750A1 patent drawing
  • US20240024750A1 patent drawing

AI summary

A practice aid for dribbling a basketball is disclosed that includes a flat panel and at least one target sensor, an accelerometer, a controller and a display wherein the target sensor detected that impact of a ball on a target and sends a signal to a controller, a accelerometer that detects all impacts of balls on the panel and sends a signal to the controller. and the controller sends a signal to the display that tracks the number of hits of the target and the number of attempts, and displays a score, and the controller also sends a signals to activate and deactivate the target sensor, and accelerometer, and the controller further controls a countdown timer on the display.