Basketball Ejector with Adaptive Shot Tracking

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing basketball training systems lack the ability to challenge shooters by varying shot locations, track shooting statistics, and compare data across players and teams, failing to simulate a competitive environment and provide comprehensive performance analysis.

Innovation Solution

A system comprising a basketball ejector that challenges players by varying shot locations, a sensor to track shots made, and a controller that collects and analyzes shooting data, allowing for comparison of shooting efficiency and statistics across different players and teams, with the option to upload data to a website for further analysis and ranking.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a basketball ejector is used to launch balls to various positions, then shooting practice can be conducted, but the system cannot challenge the shooter's accuracy by requiring successful shots before moving to the next location

Engineering Contradiction:
Improveshooting challenge capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts the shooting challenge by monitoring shot success and automatically transitioning between practice modes. When the player makes a predetermined number of shots, the system transitions from repetitive shooting at one location to challenging mode that moves to next predetermined location, creating adaptive difficulty without manual intervention.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides immediate feedback by tracking shot success and using this information to control subsequent ball launches. The controller monitors whether shots are made and uses this feedback to determine when to advance to the next predetermined location, creating a challenge-based progression system.

Inventive Principle:
Principle #23Feedback

2Loss of information

If shooting data is collected and tracked, then player performance can be analyzed, but no means exists to record and compare shooting statistics across multiple players and teams

Engineering Contradiction:
Improveshooting data trackingVSAvoiddata management system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system is designed to handle multiple players and teams through a universal data management architecture. The controller can store and retrieve shooting data for different players, and the website interface enables comparison across multiple teams and individuals, making the system applicable to various competitive scenarios.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

A website serves as an intermediary between the shooting system and users, providing a centralized platform for data storage, retrieval, and comparison. This intermediary layer handles the complexity of data management while presenting simplified interfaces to coaches and players for analyzing shooting statistics.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the ejector launches balls to predetermined locations, then shooting practice can occur, but the system cannot simulate a competitive playing environment with pressure

Engineering Contradiction:
Improvecompetitive environment simulationVSAvoidpractice complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system implements periodic challenges by requiring players to make a predetermined number of successful shots before advancing to the next location. This creates a rhythm of challenge and accomplishment that simulates competitive pressure while maintaining structured practice flow.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system prepares challenge conditions in advance by pre-programming predetermined locations and shot requirements. This allows the competitive challenge structure to be established before practice begins, creating realistic pressure scenarios without requiring complex real-time decision-making.

Inventive Principle:
Principle #10Preliminary action

4Measurement precision

If shooting distance and location are tracked, then comparable measurements can be provided, but the system lacks means to record and measure shooting location along vectors

Engineering Contradiction:
Improveshooting location measurementVSAvoidmeasurement system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The shooting area is divided into multiple predetermined locations along vectors toward the basket. By segmenting the court into discrete measurement points, the system can accurately track and compare shooting performance at specific locations without requiring continuous complex measurement systems.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses predetermined location data as a reference copy for measuring actual shooting positions. By comparing actual shot locations against pre-established vector-based predetermined locations, the system achieves precise measurement without complex real-time tracking infrastructure.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11173368B2System and method for improving a basketball player's shooting by facilitating creation and revision of a customized basketball practice arrangement
Publication Date: 2021.11.16 SHOOT A WAY
  • US11173368B2 patent drawing
  • US11173368B2 patent drawing
  • US11173368B2 patent drawing

AI summary

A user interface includes a plurality of pass receipt locations rendered at spaced positions on or adjacent to the rendering of a three-point line to correspond with pass receipt locations on a basketball playing surface. Each pass receipt location is individually and directly selected by physical touch to define a custom basketball practice arrangement which is programmed into a control system to cause an ejector mounted to a frame to launch at least one basketball to each selected location.