Basketball Machine with Dynamic Bonus Mode and Sensor Control

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Solution Overview

Problem

Conventional basketball machines are monotonous, leading to user disinterest due to lack of diversity in gameplay.

Innovation Solution

A basketball machine with a display and control method that includes a processor, sensor, and moving objects on a game image layer, where players earn bonus prizes for successfully interacting with these objects within time limits, enhancing gameplay diversity and challenge.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a conventional basketball machine displays only basic scoring information, then the device complexity is low, but the gameplay becomes monotonous and users lose interest

Engineering Contradiction:
Improvegameplay diversityVSAvoiddisplay and control system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display interface is segmented into multiple distinct game modes (standard mode, bonus mode, challenge mode) with different rules and objectives. Each mode presents a unique gameplay experience, allowing the system to offer diverse entertainment without requiring complete redesign of the hardware architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game dynamically transitions between different modes and difficulty levels based on player performance and random events. The bonus mode activates under specific conditions, introducing unpredictable elements that enhance replayability while using the same underlying hardware system.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the basketball machine includes multiple game modes and bonus prizes, then player engagement increases, but the control system becomes more complex

Engineering Contradiction:
Improvegame mode varietyVSAvoidcontrol method complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The control system uses a unified processor and display module that serve multiple functions across different game modes. The same hardware components handle scoring, timing, bonus calculation, and mode switching, reducing the need for dedicated specialized components for each game feature.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system continuously monitors gameplay parameters (score, time, mode status) and provides real-time feedback to the player through the display. This feedback mechanism dynamically adjusts game state, activates bonus modes, and transitions between challenges based on player performance, creating an engaging experience without requiring complex manual intervention.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the basketball machine provides only standard scoring, then the system is simple to operate, but the entertainment value is limited

Engineering Contradiction:
Improvescoring system varietyVSAvoidgame operation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The basketball machine automatically manages complex scoring calculations, bonus prize determination, and mode transitions without requiring player input. The system self-regulates by detecting basket makes, calculating scores according to current mode rules, and progressing through challenges autonomously, maintaining ease of operation while providing sophisticated gameplay.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11045717B2Basketball machine and control method therefor
Publication Date: 2021.06.29 PAOKAI ELECTRONIC ENTERPRISE CO LTD
  • US11045717B2 patent drawing
  • US11045717B2 patent drawing
  • US11045717B2 patent drawing

AI summary

A basketball machine includes a body having an inclined lane, a display configured to display a game having a plurality of challenges, a hoop including an engagement portion and an opening, a sensor configured to detect whether a ball has passed through the opening of the hoop, and a processor. The game has a first image layer showing a plurality of display areas, a reference object and a plurality of moving objects. The moving object moves towards and past the reference object. Each moving object has a bonus prize. The sensor generates a scoring signal when the detected result is positive. The processor calculates an accumulated number of times the scoring signal has been received and converts the accumulated number into an instant score. The processor determines whether the player qualifies as completing the current challenge, and controls the game to enter the next challenge when the determination is positive.