Basketball Shooting Trainer with Adaptive Zone Progression

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Solution Overview

Problem

Existing basketball shooting practice devices fail to challenge shooters' accuracy by requiring consecutive shots at multiple locations and lack simulation of a competitive environment, limiting player improvement in shooting efficiency.

Innovation Solution

A system comprising a basketball ejector, sensor, and controller that throws balls to multiple locations, tracks shots made, and adjusts the throwing locations based on the player's performance, providing shooting challenges and feedback to enhance accuracy and efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If prior art devices eject basketballs to a player at a particular location, then the player can practice shooting at that location, but the devices fail to challenge the shooter's accuracy by requiring consecutive shots at multiple locations before moving to the next spot

Engineering Contradiction:
Improveshooting challenge capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The playing area is divided into multiple discrete locations or zones, and the shooting practice is segmented into challenges at each location. The system requires the player to achieve a predetermined number of successful shots at one location before advancing to the next location, creating a structured progression that challenges accuracy while maintaining manageable complexity through clear segmentation of the practice area.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts the shooting challenge by tracking the player's performance in real-time. Based on the number of consecutive successful shots, the system determines when to transition from the current location to the next location, creating an adaptive challenge that responds to player performance without requiring complex manual intervention.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If prior art devices are programmed to eject balls at a particular location, then shooting practice can be conducted, but the devices fail to simulate a playing environment wherein a player feels pressure or pressure-simulated is provided

Engineering Contradiction:
Improvepressure simulation capabilityVSAvoidoperational simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system establishes predetermined performance thresholds and challenge parameters before the shooting practice begins. By pre-programming the number of successful shots required to advance and the locations to be visited, the system creates a structured pressure-simulated environment without requiring complex real-time decision-making or manual adjustments during practice.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides immediate feedback to the player by tracking successful shots and determining when the predetermined challenge at each location has been met. This feedback mechanism creates pressure by clearly indicating progress toward advancing to the next location, simulating competitive conditions while maintaining ease of operation through automated tracking and clear performance criteria.

Inventive Principle:
Principle #23Feedback

3Measurement precision

If the system requires a predetermined number of successful shots at one location before moving to the next, then shooting accuracy can be challenged, but more time is required for shooting practice

Engineering Contradiction:
Improveshooting accuracy measurementVSAvoidpractice time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system requires a predetermined number of successful shots at each location, which may be fewer than the total number of shots a player would traditionally take during practice. By focusing on achieving a specific threshold of successful shots at each location rather than requiring a fixed total number of shots across all locations, the system efficiently measures accuracy while potentially reducing overall practice time.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS8206246B2System and method for improving a basketball player's shooting
Publication Date: 2012.06.26 SHOOT A WAY
  • US8206246B2 patent drawing
  • US8206246B2 patent drawing
  • US8206246B2 patent drawing

AI summary

A system and method for improving a player's efficiency in shooting by providing a player with various shooting challenge routines at which a player makes either a total number of shots or a total number shots in a row. Statistics regarding the player's performance are stored, printed and/or evaluated and the player can use the information to improve his or her efficiency at one or more of the plurality of different locations where the player shoots the basketball.