Basketball Shooting System with Automated Ball Return

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Solution Overview

Problem

Conventional basketball practice systems are time-consuming and disrupt the flow of training due to the need for players to manually retrieve basketballs from the floor or rebounding systems.

Innovation Solution

A basketball shooting system that includes a frame, rails, a sled, a shaft, a backboard, and a basketball hoop, which can be oriented automatically based on user input to simulate different shooting locations on a basketball court, along with a chute for returning the ball to the player.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If players manually retrieve basketballs from the floor or rebounding systems, then the practice session can be completed, but the training flow is disrupted and time is lost

Engineering Contradiction:
Improvetraining efficiencyVSAvoidtime lost to manual ball retrieval
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system employs an automated ball return mechanism that actively retrieves and returns basketballs to players without human intervention. The ball return apparatus uses conveyors or mechanical systems to automatically transport balls from the floor back to the shooting area, allowing continuous practice without players stopping to retrieve balls manually.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

An automated ball retrieval system acts as an intermediary between the floor and the player, handling the ball transport task. This intermediary mechanism includes robotic arms, conveyors, or automated carts that pick up balls and deliver them back to the shooting position, eliminating the need for players to personally retrieve each ball.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the basketball hoop is fixed in position, then the device structure is simple, but it cannot simulate different shooting locations on a basketball court

Engineering Contradiction:
Improvesimulation of different shooting locationsVSAvoidcomplexity of movable hoop mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The basketball hoop assembly is designed with dynamic positioning capabilities, allowing it to move along rails or tracks mounted on the frame. Motors or actuators enable the hoop to transition between multiple positions, simulating different court locations such as free-throw line, three-point line, and corner positions, thereby providing versatile training scenarios.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The movable hoop mechanism serves multiple functions: it positions the hoop at various distances and angles to simulate different shooting locations, adjusts height for various shot types, and potentially rotates to mimic different court orientations. This multi-functionality allows a single device to replace multiple fixed hoops positioned throughout a facility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250144496A1Basketball shooting system
Publication Date: 2025.05.08 HOOP STREET INTERNATIONAL INC
  • US20250144496A1 patent drawing
  • US20250144496A1 patent drawing
  • US20250144496A1 patent drawing

AI summary

Apparatuses, methods, systems, and program products are disclosed for a basketball shooting system. An apparatus includes a frame, at least one rail coupled to the frame, a sled movably connected to the at least one rail and configured to move along a first axis in a z-direction, a shaft connected to the sled in a perpendicular orientation relative to the at least one rail and configured to rotate at least 180 degrees about a rotational axis in a vertical plane defined by a second axis perpendicular to the first axis, a backboard connected to the sled and configured move along the shaft in the vertical plane in a y-direction, and a basketball hoop connected to the backboard.