Basketball Training System with Dynamic Ball Delivery

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Solution Overview

Problem

Basketball training systems lack the ability to simulate game-like scenarios effectively, as they often restrict players to practicing from fixed locations and speeds, failing to adequately prepare them for the dynamic conditions of actual games, where shots must be taken under pressure and from various positions on the court.

Innovation Solution

A basketball training system comprising a server computer and a ball delivery machine that uses a graphical user interface to create customizable workout programs, allowing balls to be delivered to selected locations on the court, simulating various shot locations and pass types, and adjusting speed and trajectory based on player height and distance, thereby enhancing the realism of training.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a ball delivery device returns basketballs to a shooter at various locations on a basketball court, then the variety of shot locations is improved, but the ability to simulate game-like speed and pressure conditions deteriorates

Engineering Contradiction:
Improvevariety of shot locationsVSAvoidgame-like speed and pressure conditions
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The ball delivery device incorporates adjustable speed control to dynamically vary ball delivery velocity, and the system includes adjustable delay mechanisms that can introduce time delays between ball deliveries. These dynamic adjustments allow the device to simulate the varying speeds and pressures of game conditions while maintaining the ability to deliver balls to multiple locations, thus resolving the contradiction between location variety and speed simulation.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If a player practices shooting from fixed locations, then the training setup is simple, but the ability to simulate dynamic game conditions deteriorates

Engineering Contradiction:
Improvetraining setup simplicityVSAvoidsimulation of dynamic game conditions
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The ball delivery device is designed with multiple functions: it can deliver balls to various locations on the court, adjust delivery speed, introduce time delays between deliveries, and simulate different game scenarios. This multi-functionality allows a single device to replace multiple fixed-location training setups, maintaining relative simplicity while dramatically improving the ability to simulate dynamic game conditions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Extent of automation

If a ball delivery device uses programs to determine direction and timing, then the automation is improved, but the ability to customize workout programs deteriorates

Engineering Contradiction:
Improveautomation of ball deliveryVSAvoidcustomization of workout programs
Core Design Contradiction:
Extent of automationVSAdaptability or versatility

Solution Approach 1:

The system incorporates a user interface that allows players to input their preferences and receive feedback on their shooting performance. The automated ball delivery device adjusts its operation based on this feedback, enabling customization of workout programs while maintaining high automation. The system can modify delivery locations, speeds, and timing based on player performance data and preferences.

Inventive Principle:
Principle #23Feedback

4Quantity of substance

If a player rebounds their own shots during individual practice, then no additional equipment is needed, but time is wasted that could be used for taking more shots

Engineering Contradiction:
Improvenumber of shots takenVSAvoidtime wasted on rebounding
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The ball delivery device automatically retrieves and redelivers balls without requiring the player's intervention for rebounding. The device collects balls after shots and automatically delivers them back to the player at predetermined locations or based on performance criteria. This self-service mechanism eliminates the time the player would spend rebounding their own shots, allowing them to continuously take more shots during individual practice sessions.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12042714B1Basketball training system
Publication Date: 2024.07.23 AIRBORNE ATHLETICS
  • US12042714B1 patent drawing
  • US12042714B1 patent drawing
  • US12042714B1 patent drawing

AI summary

A basketball training system includes a server computer and a basketball training machine. The server computer executes a workout module that manages operation of a graphical user interface that presents a graphical representation of a portion of a basketball court and receives user inputs that define a workout program that includes selected ball delivery locations relative to the visual representation. The basketball training machine receives the workout program and delivers basketballs to the selected ball delivery locations.