Batch Discard of Useless Virtual Items in Games
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Solution Overview
Problem
In first-person shooting games, users face inefficiencies when discarding large quantities of useless virtual items, as they must individually select and discard each item, leading to a time-consuming process.
Innovation Solution
A method and apparatus that allow users to perform a single operation on an item management control to trigger the discard of all useless virtual items, displaying prompt information and controlling the virtual object to discard these items automatically when the operation is ended.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users manually select and discard each useless virtual item individually, then each item can be discarded with precise control, but the time required increases significantly when dealing with large quantities of items
Solution Approach 1:
The system automatically identifies and discards useless virtual items without requiring manual selection by the user. The terminal device autonomously determines which items are useless based on predefined criteria and executes the discard operation automatically, eliminating the need for users to manually iterate through and select each item individually.
Solution Approach 2:
The system performs preliminary identification and classification of virtual items to distinguish between useful and useless items before the discard operation. By pre-determining which items should be discarded based on their properties and usage status, the system prepares the discard list in advance, enabling batch processing and reducing the time required during actual discard operations.
2Reliability
If users manually select and discard each useless virtual item one by one, then they can review each item before discarding, but the efficiency of the discarding process decreases significantly
Solution Approach 1:
The terminal device autonomously identifies and executes discard operations for useless virtual items without requiring user intervention for each item. The system self-determines which items are useless based on predefined criteria and automatically processes the discard, eliminating the manual review step while maintaining accuracy through automated classification algorithms.
Solution Approach 2:
The system changes the state of virtual items by marking them as 'useless' based on specific parameters such as item type, usage status, and properties. By transforming the identification criteria into actionable parameters, the system efficiently distinguishes between useful and useless items, enabling high-speed batch processing while maintaining reliable discrimination between item types.
Data Source
AI summary
This application is related to discarding a virtual item in a virtual setting (e.g., a video game). A method comprises: receiving a first operation on an item management control on a user interface when a virtual item owned by a virtual object is not selected. The item management control is configured to trigger management of the virtual item. The method further comprises displaying discard prompt information based on a determination that a virtual item that is unusable by the virtual object; and controlling the virtual object to discard the virtual item owned by the virtual object in response to an end of the first operation.


