Batch Execution Button for Virtual Object Operations

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Solution Overview

Problem

In virtual game scenes, players face inefficiency when performing repetitive operations on multiple virtual objects, such as wallpaper sticking, due to the need for repeated manual actions on each object, leading to excessive operation time and reduced efficiency.

Innovation Solution

A target operation batch execution method and apparatus that displays a batch execution button when a preset threshold of virtual objects is reached, allowing for a single trigger operation to perform the target action on all eligible objects, thereby reducing the number of repetitive actions required.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If manual operations are performed on each virtual object individually, then operation precision is maintained, but operation time increases significantly and efficiency decreases

Engineering Contradiction:
Improveoperation efficiencyVSAvoidoperation time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent merges multiple individual operations into a single batch operation. When a player selects multiple virtual objects (reaching a preset threshold), the system combines these separate operations into one unified batch execution command, allowing all selected objects to be processed simultaneously rather than sequentially.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent segments the operation process into distinct phases: selection phase (where players choose multiple objects), threshold judgment phase (where the system checks if the selection meets the preset threshold), and batch execution phase (where the operation is performed on all selected objects at once). This segmentation enables efficient batch processing while maintaining operational control.

Inventive Principle:
Principle #1Segmentation

2Productivity

If batch operation is implemented, then operation efficiency is improved and time is reduced, but system complexity increases

Engineering Contradiction:
Improveoperation efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements dynamic batch operation thresholds that can be adjusted based on game conditions and player preferences. The system dynamically determines whether to enable batch operations, adjust the threshold value, and select which operations qualify for batch execution, providing flexibility while maintaining efficiency.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent incorporates feedback mechanisms where the system monitors operation patterns, player preferences, and game state to continuously optimize batch operation parameters. The system provides feedback to players about batch operation status, selected objects, and execution results, enabling informed decision-making while simplifying the interface.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20240342601A1Target operation batch execution method and apparatus, storage medium, and electronic device
Publication Date: 2024.10.17 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240342601A1 patent drawing
  • US20240342601A1 patent drawing
  • US20240342601A1 patent drawing

AI summary

In a method for a target operation, a target virtual character is displayed in a game scene. The game scene includes a group of virtual objects and each virtual object in the group of virtual objects is available for the target virtual character to perform a target operation. A batch option is displayed when the target operation is selected by the target virtual character for a subset of the group of virtual objects and a number of the subset of the group of virtual objects is greater than or equal to a preset threshold. A batch target operation is performed based on a trigger operation on the batch option. The batch option is configured to perform the batch target operation on the group of virtual objects.