Batch Execution Button for Virtual Object Operations
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Solution Overview
Problem
In virtual game scenes, players face inefficiency when performing repetitive operations on multiple virtual objects, such as wallpaper sticking, due to the need for repeated manual actions on each object, leading to excessive operation time and reduced efficiency.
Innovation Solution
A target operation batch execution method and apparatus that displays a batch execution button when a preset threshold of virtual objects is reached, allowing for a single trigger operation to perform the target action on all eligible objects, thereby reducing the number of repetitive actions required.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If manual operations are performed on each virtual object individually, then operation precision is maintained, but operation time increases significantly and efficiency decreases
Solution Approach 1:
The patent merges multiple individual operations into a single batch operation. When a player selects multiple virtual objects (reaching a preset threshold), the system combines these separate operations into one unified batch execution command, allowing all selected objects to be processed simultaneously rather than sequentially.
Solution Approach 2:
The patent segments the operation process into distinct phases: selection phase (where players choose multiple objects), threshold judgment phase (where the system checks if the selection meets the preset threshold), and batch execution phase (where the operation is performed on all selected objects at once). This segmentation enables efficient batch processing while maintaining operational control.
2Productivity
If batch operation is implemented, then operation efficiency is improved and time is reduced, but system complexity increases
Solution Approach 1:
The patent implements dynamic batch operation thresholds that can be adjusted based on game conditions and player preferences. The system dynamically determines whether to enable batch operations, adjust the threshold value, and select which operations qualify for batch execution, providing flexibility while maintaining efficiency.
Solution Approach 2:
The patent incorporates feedback mechanisms where the system monitors operation patterns, player preferences, and game state to continuously optimize batch operation parameters. The system provides feedback to players about batch operation status, selected objects, and execution results, enabling informed decision-making while simplifying the interface.
Data Source
AI summary
In a method for a target operation, a target virtual character is displayed in a game scene. The game scene includes a group of virtual objects and each virtual object in the group of virtual objects is available for the target virtual character to perform a target operation. A batch option is displayed when the target operation is selected by the target virtual character for a subset of the group of virtual objects and a number of the subset of the group of virtual objects is greater than or equal to a preset threshold. A batch target operation is performed based on a trigger operation on the batch option. The batch option is configured to perform the batch target operation on the group of virtual objects.


