Batch Input Interface for Game Event Processing

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Solution Overview

Problem

Role-playing games with repetitive battles pose a challenge for players who want to progress quickly, especially in situations where time is limited, such as during transit, as they need to abbreviate standard operations without compromising entertainment value.

Innovation Solution

A game program and system that allows for individual and batch input operations for standard event processes, enabling players to complete multiple processes simultaneously through tilting, shaking, or airflow pressure, with threshold values set for batch completion to ensure accuracy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If standard event processing is executed sequentially for each subject process, then the game maintains entertainment value through detailed interaction, but the operation time becomes excessively long for users who want to progress quickly

Engineering Contradiction:
Improvegame progression speedVSAvoidoperation time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent merges multiple individual input operations for sequential subject processes into a single batch operation. When a batch operation is detected, the system processes multiple subject processes simultaneously rather than sequentially, allowing users to complete repetitive battles and events quickly while maintaining the same game progression outcomes.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system dynamically switches between individual input processing mode and batch operation mode based on user input patterns. When repetitive operations are detected, the system enables batch processing to accelerate game progression, while still allowing users to opt for individual processing when desired, making the operation speed adaptable to user needs.

Inventive Principle:
Principle #15Dynamics

2Loss of time

If batch operations are allowed to process multiple subject processes simultaneously, then operation time is reduced, but the precision of individual process completion may be compromised

Engineering Contradiction:
Improveoperation timeVSAvoidprocess completion accuracy
Core Design Contradiction:
Loss of timeVSManufacturing precision

Solution Approach 1:

The system implements feedback mechanisms that monitor the completion status of each subject process within a batch operation. Threshold values are set for each process, and the system verifies whether batch operations have achieved sufficient completion rates before allowing progression, ensuring that batch processing does not compromise the integrity of game events.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system adjusts processing parameters dynamically based on the type of subject process. Different threshold values and completion criteria are applied to different processes within the batch, allowing the system to maintain appropriate precision levels for each event while still benefiting from batch processing efficiency.

Inventive Principle:
Principle #35Parameter changes

3Manufacturing precision

If individual input operations are required for each subject process, then process accuracy is maintained, but the ease of operation decreases for users who want to abbreviate standard operations

Engineering Contradiction:
Improveprocess completion accuracyVSAvoidoperation simplicity
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The patent combines multiple individual input operations into a single batch operation input, significantly simplifying the user interface and interaction requirements. Users can initiate batch processing with a single action rather than performing multiple sequential inputs, making the game much easier to operate while maintaining process accuracy through backend verification.

Inventive Principle:
Principle #5Merging (Combining)

4Productivity

If the game requires repetitive standard operations to progress, then entertainment value is maintained through engagement, but the productivity of game progression is reduced for users in transit

Engineering Contradiction:
Improvegame progression speedVSAvoidoperation complexity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system provides dynamic operation modes that adapt to user context. Users can switch between detailed individual input mode for when they have time and attention, and simplified batch operation mode for when they are in transit or need quick progression, making the game accessible to different usage scenarios without compromising entertainment value.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11465047B2Input interface program, system, and input interface control method
Publication Date: 2022.10.11 DOWANGO KK
  • US11465047B2 patent drawing
  • US11465047B2 patent drawing
  • US11465047B2 patent drawing

AI summary

To eliminate or simplify routine operations in event processes for battles and the like that occur during a game, without negatively affecting the enjoyability of the game. In the course of advancing a game by sequentially performing repeatedly-occurring routine event processes, an individual input step for accepting individual inputs of user operations for each of a plurality of objects to be processed appearing in a routine event process, and a batch operation input step for accepting a single batch completion operation for processing the plurality of objects to be processed in a batch are executed. When all of the plurality of objects to be processed have been processed by a batch operation input unit, the event process is considered as having been performed and the game is advanced. The batch completion operation is an action such as tilting or shaking an information processing terminal or inputting noise via wind pressure.