Multi-Level Battle Arena Platform Insert for Top Collision Dynamics

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Solution Overview

Problem

Existing toy top play pads and battle arenas lack multiple play level surfaces and a third level platform insert to create directional play and one-way flow patterns, limiting the dynamic interaction and unpredictability of spinning tops during gameplay.

Innovation Solution

A battling stadium game apparatus with three play level surfaces, including a concave arena at the base, an overdrive surface elevated from the base, and a third level platform insert that directs interactions between spinning tops, creating one-way flow patterns and enhancing gameplay by allowing tops to collide and interact across multiple levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single-level play surface is used, then the device complexity is low, but the gameplay dynamics and interaction probability are limited

Engineering Contradiction:
Improvegameplay dynamicsVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a third vertical dimension by adding a platform insert at a third play level surface between the base and lid, transforming the traditional two-level structure into a three-level multi-dimensional play environment. This enables tops to travel vertically and horizontally across multiple surfaces, significantly increasing interaction probability and gameplay dynamics without excessive complexity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If multiple play level surfaces are added, then the probability of top collisions increases, but the device complexity increases

Engineering Contradiction:
Improvecollision probabilityVSAvoiddevice complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The play surface is segmented into three distinct levels: the base level, an intermediate overdrive surface, and the top level with platform insert. Each level serves specific functions and directs top flow in particular patterns, increasing collision opportunities through strategic segmentation rather than random complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The platform insert is nested within the stadium structure at the third play level surface, fitting between the base and lid. This nested configuration allows the additional play surface to be integrated into the existing structure, increasing collision probability while minimizing overall device complexity

Inventive Principle:
Principle #7Nested doll (Nesting)

3Adaptability or versatility

If directional flow patterns are created with a third level platform, then top interactions are enhanced, but the ease of operation decreases

Engineering Contradiction:
Improvetop interactionsVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system creates dynamic one-way flow patterns that actively direct top interactions across multiple levels. The directional channels and ramps guide tops through predetermined paths, enhancing interaction quality while maintaining operational simplicity through automatic flow direction rather than requiring user intervention

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11883754B2Battling environment with multiple play level surfaces
Publication Date: 2024.01.30 TOMY CO LTD
  • US11883754B2 patent drawing
  • US11883754B2 patent drawing
  • US11883754B2 patent drawing

AI summary

A battling stadium game apparatus and methods for toy tops providing multiple play level surfaces which may include platform inserts to actively direct interactions of spinning tops across multiple play level surfaces, a base, concave areas at a first play level surface at the base, concave areas with battling surfaces at the first play level. The battling surface includes a middle area and a periphery area surrounding the middle area, an overdrive surface disposed at a second play level surface at the base, the overdrive surface is at a level elevated from the concave arena. A lid nests within the base and defines an exterior wall around the perimeter of the base, with a third level platform element between the base and the lid for a third play level surface.