Battle Game Distribution Screen with Superiority Display

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Solution Overview

Problem

In battle type games, viewers struggle to understand the reasons behind the superiority or inferiority of a battle situation without extensive explanations, as existing systems lack direct visualization of the factors influencing the game state.

Innovation Solution

A generative system that creates a distribution screen for battle type games, combining a superiority/inferiority display area with an object display area on the same screen, using superiority/inferiority information and specific information about game objects to indicate the factors affecting the game state, allowing viewers to understand the reasons for the game state changes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a prepared live announcer or commentator verbally explains factors affecting the battle situation, then the viewer can understand the reasons behind the superiority or inferiority, but it is not always possible to prepare the live announcer or commentator

Engineering Contradiction:
Improveinformation about factors affecting battle situationVSAvoidpreparation of live announcer or commentator
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system uses automatic analysis of game data to generate explanations without requiring human commentators. The computer automatically processes battle situation data and game object information to produce visual explanations, enabling the system to serve itself rather than relying on prepared human announcers

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the mechanical system of human commentators with an automated computer-based information processing system. The computer analyzes game data, identifies factors affecting the battle situation, and generates visual explanations automatically, substituting human expertise with automated mechanical processing

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of information

If separate display areas are used for superiority/inferiority information and game object information, then the display screen can show detailed information, but the viewer cannot easily understand the connection between the battle situation and the factors affecting it

Engineering Contradiction:
Improveconnection between battle situation and factorsVSAvoiddisplay screen layout
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent merges the display of superiority/inferiority information with the display of game object information on the same screen. By combining these separate information types into a unified visual presentation, the system enables viewers to easily perceive the connection between the battle situation and the factors affecting it

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system adds a visual connection dimension by displaying related information in spatial proximity on the same screen. This dimensional arrangement allows viewers to intuitively understand the relationship between battle situation status and contributing factors through visual association rather than requiring separate displays

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20240416236A1Generative system, generative system control program, and control method
Publication Date: 2024.12.19 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US20240416236A1 patent drawing
  • US20240416236A1 patent drawing
  • US20240416236A1 patent drawing

AI summary

A generative system that generates a distribution screen of a viewing video of a battle type game in which win or lose is determined by changing a battle situation according to use of a game object by each opponent and includes a computer, wherein the computer: acquires superiority/inferiority information indicating superiority or inferiority of the battle situation and specific information specifying a factor object that is a factor of the battle situation among the game objects; and generates the distribution screen such that a superiority/inferiority display area indicating the superiority or inferiority of the battle situation for at least one opponent based on the superiority/inferiority information and an object display area indicating the factor object based on the specific information are located on a same screen.