Battle Interface Display Using Shared Map Data and Environmental Skills

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Solution Overview

Problem

The existing open world games with turn-based battles suffer from a clear boundary between the open world and battle spaces, leading to a disjointed gaming experience.

Innovation Solution

A method and apparatus that seamlessly integrate the battle scene into the open world by sharing the same map data, allowing pet virtual characters to cast skills influenced by environmental factors, enhancing skill effects and visual experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If an independent battle space is developed with preset internal environment, then the turn-based battle can be conducted, but a clear boundary between open world and battle space is created causing disjointed gaming experience

Engineering Contradiction:
Improvegaming experience continuityVSAvoidbattle space independence
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges the battle space with the open world by using the same map data for both environments. The battle space is no longer an independent preset environment but rather a dynamic view of the open world map, eliminating the boundary between them and providing seamless gaming experience.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The open world map serves multiple functions: it acts as both the exploration environment and the battle arena. The same map data is used for both open world navigation and turn-based battle conduct, making the system more versatile and reducing redundancy.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Quantity of substance

If the same map data is shared by battle map and world map, then map data consistency is achieved and resource consumption is reduced, but the battle environment may be affected by world map changes

Engineering Contradiction:
Improvemap data resourcesVSAvoidbattle environment stability
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The patent segments the map data into different views: a detailed battle map view for turn-based combat and a broader world map view for exploration. While using the same underlying data, the system can selectively display and interact with appropriate portions based on the current game state.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts the battle environment parameters based on the current world map state. Environmental factors like weather, time of day, and terrain features are dynamically applied to the battle arena, allowing the battle environment to adapt to world changes while maintaining consistency.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If pet virtual character casts virtual skill with environmental factor association, then skill effects are enhanced and strategic depth is increased, but the complexity of skill calculation is increased

Engineering Contradiction:
Improveskill environmental adaptationVSAvoidskill calculation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent changes skill parameters dynamically based on environmental factors. Skills such as fireball, ice spell, or leaf whip have their effects modified according to the current weather conditions, terrain, and time of day, creating adaptive and versatile combat mechanics.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

Different regions of the map have different environmental qualities that affect skills locally. A fire skill cast in a snowy environment has different effects compared to casting it in a forest, creating localized environmental interactions that add strategic depth.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20260042023A1Turn-based battle interface display
Publication Date: 2026.02.12 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260042023A1 patent drawing
  • US20260042023A1 patent drawing
  • US20260042023A1 patent drawing

AI summary

In a turn-based battle interface display method, a scene picture corresponding to a master virtual character located in a world environment is displayed. In response to a trigger event for a turn-based battle, a scene picture corresponding to a pet virtual character located in a battle environment is displayed. The pet virtual character is a virtual character released by the master virtual character and the battle map is a partial environment in the world environment. The pet virtual character is controlled to cast a virtual skill on the battle map. At least one of skill strength, a skill effect, and a visual effect of the virtual skill is associated with an environmental factor of the battle map.