Battle Observation Presentation by Story Progress Level
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Solution Overview
Problem
In games that combine battle and story elements, using a common background for both can lead to spoilers when battle-observation players, who have not completed the story, view the background, losing the fun of the game.
Innovation Solution
A system that calculates battle-observation presentation information based on the progress level of the battle-observation player in the story game, using production information to ensure that only appropriate background and effects are shown to prevent spoilers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a common background is used for both story game and battle game, then resource utilization is improved, but spoilers occur when battle-observation players view content beyond their progress level
Solution Approach 1:
The patent segments the background information into multiple versions corresponding to different story progress levels. Each background is associated with a specific progress level, and the system selectively presents appropriate background versions based on the battle-observation player's progress level, preventing spoilers while allowing background reuse across different game modes.
Solution Approach 2:
The patent implements dynamic background selection where the background presented to battle-observation players changes based on their story game progress level. The system dynamically determines which background version to display, switching between different background sets according to the player's advancement in the story game.
2Device complexity
If battle observation function is implemented with common background, then system complexity is reduced, but game enjoyment deteriorates due to spoiler disclosure
Solution Approach 1:
The patent applies preliminary action by pre-associating background information with specific story progress levels before the battle observation occurs. The system prepares multiple background versions in advance and links them to progress levels, so that when a battle observation player views content, the appropriate background version is automatically selected based on their progress level, preventing spoilers before they can occur.
3Productivity
If production information is shared between story game and battle game, then development efficiency is improved, but progress level disclosure occurs to battle-observation players
Solution Approach 1:
The patent applies local quality by making different parts of the production information (backgrounds) have different properties based on progress level associations. Each background is tagged with or associated with a specific progress level, and the system selectively applies the appropriate background based on the battle-observation player's progress level, allowing efficient reuse of production assets while maintaining progress level secrecy.
Data Source
AI summary
Provided is a game system 1 that is a system for a game, the system having a plurality of information processing devices 10, the game including a story game and a battle game, battle presentation information with respect to terminal devices 10 of battle players of a battle in the battle game being calculated by using production information for the story game, and the battle being observable at a terminal device 10 of a battle-observation player, at least one of the information processing devices 10 including a battle-observation-presentation-information calculation unit 52 that calculates battle-observation presentation information with respect to the terminal device 10 of the battle-observation player of the battle on the basis of production information based on a progress level of the battle-observation player in the story game and input information related to the battle.


