Battle Observation Presentation by Story Progress Level

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Solution Overview

Problem

In games that combine battle and story elements, using a common background for both can lead to spoilers when battle-observation players, who have not completed the story, view the background, losing the fun of the game.

Innovation Solution

A system that calculates battle-observation presentation information based on the progress level of the battle-observation player in the story game, using production information to ensure that only appropriate background and effects are shown to prevent spoilers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a common background is used for both story game and battle game, then resource utilization is improved, but spoilers occur when battle-observation players view content beyond their progress level

Engineering Contradiction:
Improvebackground reusabilityVSAvoidstory progression information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent segments the background information into multiple versions corresponding to different story progress levels. Each background is associated with a specific progress level, and the system selectively presents appropriate background versions based on the battle-observation player's progress level, preventing spoilers while allowing background reuse across different game modes.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic background selection where the background presented to battle-observation players changes based on their story game progress level. The system dynamically determines which background version to display, switching between different background sets according to the player's advancement in the story game.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If battle observation function is implemented with common background, then system complexity is reduced, but game enjoyment deteriorates due to spoiler disclosure

Engineering Contradiction:
Improvesystem structureVSAvoidspoiler effect
Core Design Contradiction:
Device complexityVSObject-generated harmful factors

Solution Approach 1:

The patent applies preliminary action by pre-associating background information with specific story progress levels before the battle observation occurs. The system prepares multiple background versions in advance and links them to progress levels, so that when a battle observation player views content, the appropriate background version is automatically selected based on their progress level, preventing spoilers before they can occur.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If production information is shared between story game and battle game, then development efficiency is improved, but progress level disclosure occurs to battle-observation players

Engineering Contradiction:
Improvedevelopment efficiencyVSAvoidprogress level information
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The patent applies local quality by making different parts of the production information (backgrounds) have different properties based on progress level associations. Each background is tagged with or associated with a specific progress level, and the system selectively applies the appropriate background based on the battle-observation player's progress level, allowing efficient reuse of production assets while maintaining progress level secrecy.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12582916B2Program, information processing device, method, and system
Publication Date: 2026.03.24 CYGAMES INC
  • US12582916B2 patent drawing
  • US12582916B2 patent drawing
  • US12582916B2 patent drawing

AI summary

Provided is a game system 1 that is a system for a game, the system having a plurality of information processing devices 10, the game including a story game and a battle game, battle presentation information with respect to terminal devices 10 of battle players of a battle in the battle game being calculated by using production information for the story game, and the battle being observable at a terminal device 10 of a battle-observation player, at least one of the information processing devices 10 including a battle-observation-presentation-information calculation unit 52 that calculates battle-observation presentation information with respect to the terminal device 10 of the battle-observation player of the battle on the basis of production information based on a progress level of the battle-observation player in the story game and input information related to the battle.