Video Game Battle Tool Selection Without Menu Interruption
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Solution Overview
Problem
Conventional RPGs suffer from low realism in battle scenes due to the need to display menu screens for weapon selection and limited customization options, disrupting the player's immersive experience.
Innovation Solution
A video game processing apparatus that allows players to select and equip battle tools without displaying a menu screen, enabling real-time use of customized weapons and displaying multiple tools simultaneously on the battle screen, with customizable arrangement patterns and positions based on player input.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a menu screen is displayed for weapon selection, then the player can select and customize weapons, but the realism of the battle scene deteriorates due to interruption of the immersive experience
Solution Approach 1:
The patent extracts the weapon selection and customization functions from the traditional menu screen interface and integrates them directly into the battle scene display. Weapon icons are overlaid on the battle screen, allowing players to access weapon selection without leaving the immersive battle environment, thus resolving the contradiction between ease of operation and realism.
Solution Approach 2:
The patent merges the weapon selection interface with the battle scene by displaying weapon icons and customization options directly within the battle screen. This combination allows players to select and customize weapons while maintaining the immersive battle atmosphere, eliminating the need to switch to a separate menu screen.
2Adaptability or versatility
If weapon customization options are displayed during battle, then the player can customize weapons in real-time, but the complexity of the interface increases
Solution Approach 1:
The patent applies local quality by displaying weapon customization options in a localized area of the battle screen rather than overwhelming the entire interface. The customization UI elements are positioned strategically to provide access to weapon modification options without cluttering the main battle view, thus managing interface complexity while enabling real-time customization.
3Productivity
If multiple weapons are displayed simultaneously on the battle screen, then the player can quickly select weapons without menu screens, but the display area for the battle scene is reduced
Solution Approach 1:
The patent utilizes another dimension by overlaying weapon icons and customization interfaces on top of the battle scene in a layered display arrangement. This allows multiple weapons to be displayed simultaneously without significantly reducing the battle scene area, as the weapon elements occupy a different visual layer. The interface elements are designed to be transparent or minimally intrusive, maintaining the battle scene's visual dominance while enabling quick weapon selection.
Data Source
AI summary
An added value is set to a battle tool for customizing the battle tool stored as battle tool information in a battle tool information managing table in response to customization request by operations of a player. A plurality of battle tools are stored in the battle tool information managing table. A player character can be equipped with any of the battle tools among the plurality of battle tools. When the battle tool information Is read out from the battle tool information managing table in response to display request of a battle tool, a display apparatus is caused to display one or more battle tool in a battle screen. The battle tool information thus read out indicates the one or more battle tool. The player character is equipped with a battle tool with which the player character can be equipped among the one or more battle tool thus displayed.


