BC7 Texture Block Compression via Variable Precision RDO

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Solution Overview

Problem

Existing texture compression techniques, such as BC7 mode 6, often require high precision for interpolation indices and endpoint colors, which is not necessary for all blocks, leading to inefficient use of bandwidth and storage.

Innovation Solution

The proposed solution involves compressing BC7 mode 6 texture blocks using less than 4-bits of precision for interpolation indices and potentially reducing endpoint color precision, while still maintaining low error compression. This is achieved through the use of rate-distortion optimization (RDO) to select the optimal precision levels for storage, and transcoding these blocks back to native BC7 format for presentation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If high precision (4-bit) interpolation indices are used in BC7 mode 6 compression, then manufacturing precision of texture data is improved, but quantity of substance (data size) increases

Engineering Contradiction:
Improvetexture data precisionVSAvoiddata size
Core Design Contradiction:
Manufacturing precisionVSQuantity of substance

Solution Approach 1:

The patent changes the precision parameter of interpolation indices from the standard 4-bit to variable precision (1-3 bits) based on block characteristics. This parameter change reduces the data size per block while maintaining acceptable visual quality, directly resolving the contradiction between precision and data quantity.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent applies different precision levels to different texture blocks based on their specific characteristics and error metrics. Blocks with low compression error use fewer bits, while blocks requiring higher fidelity use more bits. This local differentiation optimizes the overall balance between precision and data size.

Inventive Principle:
Principle #3Local quality

2Manufacturing precision

If high precision endpoint colors are used in BC7 mode 6 compression, then manufacturing precision of texture data is improved, but quantity of substance (data size) increases

Engineering Contradiction:
Improveendpoint color precisionVSAvoiddata size
Core Design Contradiction:
Manufacturing precisionVSQuantity of substance

Solution Approach 1:

The patent reduces endpoint color precision from the standard 8-bit to 5-bit representation in the compressed format. This parameter change decreases the data size contribution from endpoint colors while the overall visual quality is maintained through the compression and transcoding process.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If BC7 mode 6 compression is used for all texture blocks, then productivity of compression process is improved, but manufacturing precision of rendered texture deteriorates

Engineering Contradiction:
Improvecompression speedVSAvoidrendered texture quality
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The patent introduces rate-distortion optimization (RDO) that evaluates multiple precision configurations (different bit depths for interpolation indices and endpoint colors) and selects the optimal set for each block. This optimization process balances compression efficiency with rendered texture quality, preventing quality deterioration while maintaining high productivity.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent implements a feedback mechanism where compression error metrics are calculated and used to adjust the precision parameters. Blocks with low error allow for lower precision (higher productivity), while blocks with higher error trigger increased precision (better quality), creating a self-regulating system that maintains quality while maximizing productivity.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250054194A1Rate-distortion-optimization (RDO) via bit-rate reduction
Publication Date: 2025.02.13 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250054194A1 patent drawing
  • US20250054194A1 patent drawing
  • US20250054194A1 patent drawing

AI summary

Techniques are described for storing BC7 texture blocks on-disk with lower precision index data and transcoding back to the GPU-native BC7 format when the data is loaded. The transcode back to standard BC7 is lossless.