Brain-Computer Interface Using Real-Object Visual Stimuli

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing brain-computer interfaces (BCIs) face challenges in accurately determining which visual stimulus a user is focusing on due to interference from peripheral stimuli, leading to discomfort and reduced performance, and require display devices that may not be practical or desirable in certain applications.

Innovation Solution

The system projects visual stimuli directly onto real-world objects using temporal modulation, allowing neural responses to be measured and decoded to determine user attention without the need for a display device, using light sources or electronic badges with temporal modulation to associate neural responses with specific objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If visual stimuli are displayed on a display device with temporal modulation to enable BCI control, then neural responses can be measured and decoded to determine user focus, but the display device may not be practical or desirable in certain applications and can cause discomfort

Engineering Contradiction:
ImprovepracticalityVSAvoidaccuracy of focus determination
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent introduces real-world objects as intermediaries between the user and the BCI system. Instead of requiring a display device, the system uses existing objects in the environment (such as buttons, switches, or other interactable elements) as the stimuli carriers. These objects serve as mediators that can be temporally modulated by light sources to evoke neural responses without requiring a dedicated display device, thus improving practicality while maintaining BCI functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical/electronic display device with a simpler system consisting of light sources and real-world objects. Instead of using a display screen that requires power, calibration, and user interaction, the system uses light emission from simple sources (such as LEDs or flashlights) projected onto ordinary objects. This substitution eliminates the complexity of display devices while maintaining the ability to elicit neural responses for BCI control.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If multiple visual stimuli are displayed simultaneously to provide options for user control, then the system can determine which stimulus is in focus, but peripheral stimuli cause interference and reduce performance

Engineering Contradiction:
Improvenumber of controllable objectsVSAvoidaccuracy of focus determination
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent applies local quality by making each real-world object unique in its temporal modulation characteristics. Each object is modulated at a distinct frequency or pattern, creating locally distinguishable neural response profiles. This allows the system to differentiate between multiple objects based on their unique temporal signatures, enabling accurate focus determination even when multiple objects are present in the environment simultaneously.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent uses periodic temporal modulation of light sources projected onto different objects to create distinguishable neural responses. By modulating light at different frequencies or patterns (such as flickering at different rates), the system creates periodic action signatures that can be detected and differentiated in neural signals. This periodic modulation allows multiple objects to be simultaneously controllable while maintaining distinguishable neural responses for accurate focus determination.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach enhances user comfort and practicality by allowing intuitive control of real-world objects through neural responses, improving accuracy and reducing interference from peripheral stimuli.

Implementation Method 1

at least one light emitting unit outputting a respective visual stimulus generated by a stimulus generator

Methodology Applied
Scientific EffectLight emission: Light Emitting Diode

Implementation Method 2

Surface EEG makes it possible to measure the variations of diffuse electric potentials on the surface of the skull (i.e. the scalp) of a subject in real-time

Methodology Applied
Scientific EffectElectroencephalography:

Data Source

PatentUS20250362753A1Brain-computer interface
Publication Date: 2025.11.27 SNAP INC
  • US20250362753A1 patent drawing
  • US20250362753A1 patent drawing
  • US20250362753A1 patent drawing

AI summary

A system and method relating to a brain-computer interface in which visual stimuli are presented in direct association with real world objects such that the intention of the user with respect to objects in the real world can be inferred without the interposition of a screen or other display device.