Wireless Beacon EGM Connectivity via Low-Bandwidth Validation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Electronic gaming machines (EGMs) require secure and efficient connectivity with end user devices (EUDs) to display user interfaces without the need for physical contact with the EGM components, while ensuring low-bandwidth communication and maintaining the integrity of gaming operations.

Innovation Solution

The implementation of a system using beacons, such as Bluetooth beacons, to wirelessly connect EGMs with EUDs, allowing low-bandwidth, one-way communication for player interaction, enabling players to play games on EUDs without touching the EGMs, and using a casino management server to validate connections and manage game interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If physical contact with EGM components is required for player interaction, then direct control and feedback are ensured, but hygiene, convenience, and contactless operation are compromised

Engineering Contradiction:
Improvecontactless operationVSAvoiddirect control feedback
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent introduces an intermediary system consisting of a wireless communication module, user device, and server that mediates between the player and the EGM. This intermediary enables contactless interaction by transmitting control signals wirelessly from the user device to the EGM and relayed feedback signals back to the user device, eliminating the need for physical contact while maintaining operational reliability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical contact-based interaction system with a wireless communication-based system. Instead of requiring physical buttons or displays on the EGM, the system uses wireless signal transmission to convey control commands and feedback information, substituting mechanical interaction with electromagnetic communication.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If high-bandwidth communication is used for player interaction, then data transmission speed and quality are improved, but communication cost and network load increase

Engineering Contradiction:
Improvedata transmission speedVSAvoidcommunication data volume
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The patent changes the communication parameter from high-bandwidth to low-bandwidth transmission. The system transmits only essential control signals and feedback information using low-bandwidth wireless communication, reducing the volume of data transmitted while maintaining adequate transmission speed for gaming operations. This parameter change lowers communication costs and network load.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If complex connection validation systems are implemented, then security and integrity of gaming operations are improved, but system complexity and connection time increase

Engineering Contradiction:
Improveconnection securityVSAvoidconnection validation system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-establishing a wireless communication connection between the user device and the EGM before gaming operations begin. The system performs connection validation and security checks in advance, establishing a secure communication channel beforehand. This preliminary action ensures security and integrity while simplifying the actual gaming interaction and reducing connection time during play.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution allows players to interact with EGMs remotely through EUDs, reducing physical contact and enhancing user experience while maintaining secure and efficient communication, supporting low-bandwidth data transmission and compliance with regulatory requirements.

Implementation Method 1

a beacon configured to wirelessly communicate with end user devices (EUDs) of players... cause the beacon to wirelessly transmit the custom beacon ID to the EUD

Methodology Applied
Scientific EffectElectromagnetic radiation: Electromagnetic Induction

Data Source

PatentUS11783667B2Systems and methods for securely connecting an electronic gaming machine to an end user device
Publication Date: 2023.10.10 ARISTOCRAT TECHNOLOGIES INC
  • US11783667B2 patent drawing
  • US11783667B2 patent drawing
  • US11783667B2 patent drawing

AI summary

An electronic gaming system including a casino management server and an electronic casino device is described. The electronic casino device includes a beacon configured to wirelessly communicate with end user devices (EUDs) of players and a processor. The processor executes instructions which cause the processor to transmit a request for a custom beacon ID, receive the custom beacon ID, and cause the beacon to wirelessly transmit the custom beacon ID to the EUD. The casino management server is configured to receive a connection request and validate that the received beacon ID matches the custom beacon ID. The casino management server is further configured to receive instructions from the EUD such that the player plays a game operated on the electronic casino device by physically interacting with the EUD, wherein the instructions received from the EUD include a low-bandwidth instruction including no more than two bytes.