Beat Synchronization in Game Audio via Predictive Circuit

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Solution Overview

Problem

In electronic gaming systems, the transition between music tracks or sound effects often occurs at inopportune moments, disrupting the player's experience due to lack of synchronization with the beats of the current music, leading to a less immersive gaming environment.

Innovation Solution

A processing circuit is used to predict the occurrence of beats in an audio file and synchronize the playback of new audio files or sound effects with the predicted beats of the current music, ensuring seamless transitions that maintain the rhythm and tempo.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If audio files are played immediately when triggered by in-game events, then the responsiveness of the game is improved, but the synchronization with music beats deteriorates

Engineering Contradiction:
ImproveresponsivenessVSAvoidsynchronization precision
Core Design Contradiction:
SpeedVSManufacturing precision

Solution Approach 1:

The system performs preliminary analysis of the audio file to predict beat occurrences before the actual playback is triggered. When an in-game event occurs, the system has already prepared the beat timing information and can immediately synchronize the audio playback with the predicted beats, maintaining both responsiveness and synchronization precision.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces traditional mechanical audio playback mechanisms with a digital signal processing system that uses Fast Fourier Transform (FFT) and autocorrelation algorithms to detect and predict beats. This substitution allows for precise temporal control and synchronization that cannot be achieved with conventional audio playback systems.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Manufacturing precision

If the system analyzes audio files to predict beats, then the synchronization precision is improved, but the processing time increases

Engineering Contradiction:
Improvesynchronization precisionVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system applies partial analysis by using autocorrelation on specific frequency bands (after FFT filtering) rather than analyzing the entire audio spectrum uniformly. This selective approach reduces computational complexity while maintaining sufficient beat detection accuracy for synchronization purposes.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The beat prediction analysis is performed in advance before gameplay begins or during transitions, so that when in-game events occur, the system already has pre-computed beat timing information ready for immediate use, eliminating processing delays during critical moments.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If multiple audio files are synchronized with beats, then the immersion quality is improved, but the device complexity increases

Engineering Contradiction:
Improveimmersion qualityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal beat detection and synchronization engine that can handle multiple types of audio files (music tracks, sound effects, voiceovers) through a single unified system. The same FFT-based beat detection algorithm and autocorrelation methodology are applied across all audio types, reducing the need for separate processing systems for different audio categories.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9607469B2Beat synchronization in a game
Publication Date: 2017.03.28 INTERNATIONAL GAME TECHNOLOGY INC
  • US9607469B2 patent drawing
  • US9607469B2 patent drawing
  • US9607469B2 patent drawing

AI summary

Systems and methods for synchronizing beats in a game include predicting when beats of the music currently playing in the game will occur. The playing of sound effects, music transitions, or the like that are triggered by in-game events may be synchronized with the predicted beats of the currently playing music.