Behavioral Reinforcement Device with Token Dispenser

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current behavioral reinforcement methods primarily rely on negative reinforcement and punishment, lacking effective tools for encouraging positive behavior improvement in children.

Innovation Solution

A multi-functional behavioral reinforcement device with a timer, internal memory, and token dispenser that provides positive feedback through visual and auditory cues, allowing children to earn tokens for desired behaviors, promoting understanding of cause-and-effect relationships between actions and rewards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If negative reinforcement and punishment methods are used, then behavioral control is achieved, but positive behavioral improvement is not effectively encouraged

Engineering Contradiction:
Improvebehavioral control effectivenessVSAvoidlack of positive motivation
Core Design Contradiction:
ReliabilityVSObject-generated harmful factors

Solution Approach 1:

The device provides immediate positive feedback through visual displays showing earned time, audible congratulations when milestones are reached, and token dispensing. This feedback loop reinforces desired behaviors by clearly connecting actions to positive outcomes, resolving the contradiction by maintaining behavioral control while adding effective positive motivation.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The device introduces tokens as an intermediary reward mechanism between desired behavior and final recognition. Tokens serve as tangible mediators that bridge the gap between abstract behavioral expectations and concrete positive reinforcement, enabling effective positive motivation while maintaining behavioral control standards.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If analog and digital reward charts are used, then behavioral tracking is provided, but interactive positive reinforcement is limited

Engineering Contradiction:
Improvebehavioral progress trackingVSAvoiduser interaction capability
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The device automatically tracks behavioral progress without requiring manual chart updates. The sensor detects desired behaviors, the controller calculates earned time, and the display automatically shows progress. This self-service capability maintains comprehensive behavioral tracking while eliminating the manual operation limitations of traditional reward charts.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual mechanical chart systems with an electronic system using sensors, controllers, and digital displays. This substitution maintains accurate behavioral progress tracking while dramatically improving ease of operation through automated detection and interactive digital interfaces.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Loss of time

If timeout timers are used, then punishment duration is measured, but positive reinforcement opportunities are lost

Engineering Contradiction:
Improvepunishment time measurementVSAvoidpositive behavioral encouragement
Core Design Contradiction:
Loss of timeVSReliability

Solution Approach 1:

Instead of measuring time for punishment as with timeout timers, the device inverts the approach by measuring and rewarding positive time. The sensor detects desired behaviors and the controller accumulates earned time, transforming the time measurement function from a punishment tool into a positive reinforcement mechanism.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The device converts the time measurement concept from a harmful punishment mechanism into a beneficial reward system. By tracking positive behavior duration and converting it into earnable time and tokens, the system transforms the previously harmful timeout approach into a positive reinforcement opportunity.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

Data Source

PatentUS10482780B2Positive reinforcement based aid with visual, auditory and tactile rewards
Publication Date: 2019.11.19 PLUS UP LLC
  • US10482780B2 patent drawing
  • US10482780B2 patent drawing
  • US10482780B2 patent drawing

AI summary

A method and system for behavioral performance reinforcement is presented. A behavioral reinforcement device includes a housing with an electronic display, where the electronic display displays a user's behavioral performance both numerically and symbolically. The housing includes a sensor to detect a user input and a token dispenser to dispense tokens. When the sensor detects a pre-defined user input, a controller executes a device activation sequence to turn the device on or a device deactivation sequence to turn the device off.