Bent Ray 3D Rendering for Depth Perception

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Solution Overview

Problem

Conventional 3-D rendering techniques using ray tracing often fail to accurately preserve depth perception by treating light rays as straight lines, leading to the need for multiple passes to render foreground and background separately, which can result in inefficient processing and suboptimal image rendering.

Innovation Solution

The method employs bent rays, where the path of light is curved as a function of the distance from the camera, allowing for simultaneous rendering of all pixels in a view window by tracing paths that are progressively bent or curved, effectively simulating multiple camera perspectives and enhancing depth perception.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If straight rays are used for rendering, then the rendering process is simple, but depth perception is not accurately preserved

Engineering Contradiction:
Improverendering process simplicityVSAvoiddepth perception accuracy
Core Design Contradiction:
Ease of manufactureVSMeasurement precision

Solution Approach 1:

The patent applies curvature to light ray paths by introducing a bending function that curves rays based on their distance from the camera. This curvature allows rays to naturally diverge more at greater distances, accurately simulating perspective depth without requiring complex multi-pass rendering processes.

Inventive Principle:
Principle #14Spheroidality (Curvature)

2Measurement precision

If multiple passes are used to render foreground and background separately, then depth perception is improved, but processing efficiency decreases

Engineering Contradiction:
Improvedepth perception accuracyVSAvoidprocessing efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent merges the rendering of foreground and background into a single pass by using bent rays that naturally accommodate perspective depth. The bending function allows all pixels to be rendered simultaneously with correct depth relationships, eliminating the need for separate foreground and background rendering passes.

Inventive Principle:
Principle #5Merging (Combining)

3Measurement precision

If bent rays are used for rendering, then depth perception is accurately preserved, but the rendering process becomes more complex

Engineering Contradiction:
Improvedepth perception accuracyVSAvoidrendering process complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent changes the parameter of ray path from straight to curved by introducing a bending function that operates on ray distance from the camera. This parameter change enables accurate depth perception while maintaining computational efficiency through a unified single-pass rendering approach.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9715756B2Rendering 3-D scenes using bent rays
Publication Date: 2017.07.25 SONY GROUP CORP
  • US9715756B2 patent drawing
  • US9715756B2 patent drawing
  • US9715756B2 patent drawing

AI summary

Rendering a 3-D scene using bent ray, including; tracing a path of the bent ray from a camera to an object for each pixel in a view window, wherein the amount of bending in the bent ray is a function of the distance from the camera; rendering the each, pixel in the view window until all pixels in the view window have been rendered; and outputting the rendered view window as a rendered 3-D scene. Keywords include bent rays and object depth.