Betting System Matching Players to Build Confidence

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Solution Overview

Problem

Bettors with little experience hesitate to place bets due to lack of confidence in their predictions, necessitating a system that encourages them to bet.

Innovation Solution

An information processing apparatus that accepts a designation of a betting target from a first player, selects a second player who has placed a bet on the same target from among multiple second players, and displays information about the selected second player on the first player's terminal.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If betting information is made transparent to show other players' bets, then beginner bettors gain confidence to place bets, but the system complexity increases due to player matching and information display requirements

Engineering Contradiction:
Improvebettor confidenceVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system provides feedback to the first player by displaying information about second players who have placed bets on the same betting target. This feedback mechanism builds confidence in beginner bettors by showing that their predictions align with other players' bets, thereby resolving the contradiction between improving bettor confidence and managing system complexity.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The server acts as an intermediary that matches the first player's betting target with second players' predictions and manages the display of matching information. This intermediary approach allows the system to handle the complexity of player matching and information management centrally, while individual players experience simplified confidence-building through the displayed matches.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If the system displays information about other players' bets, then bettors feel more confident in their predictions, but the information processing requirements increase

Engineering Contradiction:
Improveprediction confidenceVSAvoidinformation processing load
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The system extracts only the essential matching information between the first player's betting target and second players' predictions for display. By extracting and displaying only the relevant matching data rather than all player information, the system reduces information processing requirements while still providing the confidence-building effect of showing aligned predictions.

Inventive Principle:
Principle #2Taking out (Extraction)

3Reliability

If the system matches players with similar betting targets, then beginner bettors gain confidence, but the matching algorithm complexity increases

Engineering Contradiction:
Improvebettor confidenceVSAvoidmatching complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system employs self-service matching where the server automatically compares the first player's betting target with stored second players' predictions and identifies matches without requiring complex manual matching algorithms. This automated self-service approach handles the matching complexity centrally while providing simple confidence-building information to players.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12223806B2Information processing apparatus, information processing method, and information processing system
Publication Date: 2025.02.11 MIXI INC
  • US12223806B2 patent drawing
  • US12223806B2 patent drawing
  • US12223806B2 patent drawing

AI summary

An information processing apparatus which accepts a bet for a competition in which a bet can be placed on a betting target includes a processor configured to execute a process including: accepting a designation of a betting target for the competition from a first player, selecting a second player who places a bet on the same betting target as the betting target designated by the first player from among a plurality of second players who predict outcomes of the competition, and displaying information indicating the second player selected in the selecting on a terminal of the first player.