Betting Ticket Skill-Based Information Display Control
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Users face difficulties in determining the necessary information for purchasing betting tickets, as their individual needs and skill levels vary, making it cumbersome to set preferences effectively.
Innovation Solution
An information processing device that acquires user operation history for purchasing betting tickets, determines the user's skill level based on their interaction patterns, and controls the display of race information accordingly to provide suitable information automatically.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users manually set their information preferences, then the information provided can be tailored to individual needs, but it increases time and effort required from users
Solution Approach 1:
The system automatically determines user skill levels by analyzing operation histories without requiring users to manually set preferences. The determination means autonomously evaluates user behavior patterns (such as frequency of odds updates, display time ratios) and classifies users into skill levels, which then automatically controls the type of race information displayed. This eliminates the need for users to spend time configuring their preferences while still achieving personalized information delivery.
2Loss of information
If the system provides detailed race information to all users, then information completeness is improved, but it increases processing load and may not suit users with different skill levels
Solution Approach 1:
The system dynamically adjusts the quantity and type of race information displayed based on each user's determined skill level. High-skill users receive detailed information including comprehensive odds and race object data, while low-skill users receive simplified information such as forecasts and basic race results. This localized adaptation of information quality matches user needs without uniformly processing all information for all users, thereby reducing overall processing load while maintaining information completeness for those who need it.
3Ease of operation
If the system automatically determines skill levels based on operation history, then user effort is reduced, but it requires complex analysis of user behavior patterns
Solution Approach 1:
The determination means continuously monitors and analyzes user operation histories, extracting behavioral patterns such as frequency of odds updates, display time ratios between different information types, and purchasing patterns. Based on this feedback analysis, the system automatically classifies users into skill levels and adjusts information display accordingly. This feedback-driven automated classification reduces user effort for preference setting while the complexity is contained within the server-side analysis mechanisms rather than the user interface.
Data Source
AI summary
It is an object to automatically provide information suitable for a user without increasing time or effort of the user. An information processing device acquires an operation history of a predetermined user about one or more races from storage device. The information processing device determines a skill level of the predetermined user about purchasing of betting tickets according to the operation status identified by the operation history. The information processing device controls display of the race information in response to a request from the predetermined user according to the skill level.


