Beverage Dispensing Interface for Hierarchical Drink Customization

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Solution Overview

Problem

Conventional beverage dispensers struggle to efficiently provide information and offer a wide range of products to users, as the number of available drinks increases, making it difficult to present options in a user-friendly manner.

Innovation Solution

A dispensing system with a display screen that allows users to select and customize beverages by choosing brands and flavorings, presenting all necessary information simultaneously, including icons for brands, modifier buttons for additives, and a pour button for dispensing, simplifying the selection process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the number of available drinks is increased, then product variety is improved, but information presentation complexity increases

Engineering Contradiction:
Improveproduct varietyVSAvoidinformation presentation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The beverage selection interface is segmented into multiple hierarchical levels: first level displays beverage categories (soda, juice, water, etc.), second level displays specific brands within selected categories, and third level displays flavor options. This segmentation allows the system to present a large number of beverage options (over 50 different beverages from multiple categories) without overwhelming the user, as only a manageable subset is displayed at any given time.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from a two-dimensional display (simple labels on dispenser heads) to a multi-dimensional interactive display interface that includes categorical organization, hierarchical navigation, and dynamic content loading. The display device presents information across multiple dimensions: beverage type, brand, flavor, and nutritional information, allowing comprehensive product variety presentation without increasing physical complexity of the dispenser structure.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If conventional signage or labels are used for each drink type, then information about available drinks is provided, but it becomes difficult to manage and present options as the number of drinks increases

Engineering Contradiction:
Improveinformation about available drinksVSAvoidmanagement complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

Instead of using physical labels and signage on each dispenser head, the system uses a digital display device that shows visual representations (icons, images, and text) of available beverages. The display can be updated remotely and dynamically changed without physical modification to the dispenser structure. This allows comprehensive information about 50+ different beverages to be presented in an organized, easily manageable format that can be updated via software rather than requiring physical label changes.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If a display screen with multiple selection options is implemented, then user customization capability is improved, but interface complexity increases

Engineering Contradiction:
Improvebeverage customization capabilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system pre-organizes all beverage options into logical categories (soda, juice, water, sports drinks, etc.) with predefined hierarchical structures. When the user accesses the display, the information is already arranged in an intuitive format that guides selection from general category to specific beverage. This preliminary organization eliminates the need for users to navigate through unstructured options, reducing perceived interface complexity while maintaining extensive customization capability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The display interface provides different levels of information detail based on the user's selection progress. At the category level, only broad beverage types are shown. When a category is selected, specific brands and flavors within that category are displayed. When a beverage is selected, detailed customization options (flavor modifiers, temperature, cup size) become available. This local quality approach ensures that users are never overwhelmed by all possible options simultaneously, while still providing access to extensive customization when needed.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20130106690A1Dispensing System and User Interface
Publication Date: 2013.05.02 PEPSICO INC
  • US20130106690A1 patent drawing
  • US20130106690A1 patent drawing
  • US20130106690A1 patent drawing

AI summary

A dispensing system may be configured to dispense a custom product based on a user selection. The user selection may be provided via a user interface of the dispensing system. The user interface may simultaneously display selectable icons for the available types of products (e.g., types of beverages) and other icons for modifying a chosen product (e.g., a flavoring or additive to a beverage, such as a sweetener or a cherry flavoring). The user interface may receive input from a user in order for the user to select a custom product (e.g., a custom drink) and the dispensing system may dispense the custom product to the user.