GPU BF16 Dot Product Accumulate to Cut SIMT Pipeline Latency

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Solution Overview

Problem

Current graphics processing units (GPUs) face limitations in efficiently processing graphics and machine-learning operations due to bottlenecks in parallel processing architectures, particularly in maximizing parallelism and reducing latency in graphics pipelines.

Innovation Solution

The implementation of a graphics processing unit (GPU) architecture that incorporates multiple processing clusters with SIMT architectures, optimized circuitry for parallel processing, and high-speed interconnects to enhance parallel processing efficiency and reduce latency, allowing for efficient execution of graphics and machine-learning operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional fixed function computational units are used in graphics processors, then the processor can perform specific graphics operations reliably, but the processor cannot support a wider variety of operations for processing vertex and fragment data

Engineering Contradiction:
Improveoperation varietyVSAvoidprocessor architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a unified processing architecture where the same computational units can execute both traditional graphics operations and machine learning operations through a single instruction type (dot product accumulate). This allows one processor design to serve multiple functions including rasterization, tessellation, and neural network inference, resolving the contradiction between versatility and complexity by making the processor universally applicable rather than requiring separate specialized units

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If processing techniques such as pipelining are implemented to process graphics data in parallel, then the processing throughput increases, but bottlenecks remain in maximizing parallelism and reducing latency in graphics pipelines

Engineering Contradiction:
Improveprocessing throughputVSAvoidpipeline latency
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent employs advanced pipelining techniques where multiple operations can execute simultaneously at different stages of the pipeline. The dot product accumulate instruction enables continuous data flow through the processor by allowing fetch, decode, execute, and writeback stages to operate in parallel on different instructions, maintaining continuous useful action and minimizing pipeline stalls and latency

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The processing pipeline is divided into distinct functional stages that can operate independently and in parallel. By segmenting the graphics processing pipeline into separate units handling different operations (rasterization, tessellation, fragment processing), the system can maximize parallelism across segments while reducing overall latency through concurrent execution

Inventive Principle:
Principle #1Segmentation

3Productivity

If SIMT architecture with groups of parallel threads is used to execute program instructions synchronously, then processing efficiency increases, but bottlenecks remain in maximizing parallelism

Engineering Contradiction:
Improveprocessing efficiencyVSAvoidparallel processing architecture
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent merges traditional graphics processing threads with machine learning inference threads into a unified SIMT execution model. Both types of operations are executed by the same parallel thread groups using the same computational resources, maximizing utilization of parallel processing units without requiring separate hardware paths. This combining approach increases overall processing efficiency while avoiding the complexity of maintaining separate processing architectures

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11954063B2Graphics processors and graphics processing units having dot product accumulate instruction for hybrid floating point format
Publication Date: 2024.04.09 INTEL CORP
  • US11954063B2 patent drawing
  • US11954063B2 patent drawing
  • US11954063B2 patent drawing

AI summary

Described herein is a graphics processing unit (GPU) configured to receive an instruction having multiple operands, where the instruction is a single instruction multiple data (SIMD) instruction configured to use a bfloat16 (BF16) number format and the BF16 number format is a sixteen-bit floating point format having an eight-bit exponent. The GPU can process the instruction using the multiple operands, where to process the instruction includes to perform a multiply operation, perform an addition to a result of the multiply operation, and apply a rectified linear unit function to a result of the addition.