Bilateral Brain Coordination System Using Segmented Activity Units

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Solution Overview

Problem

Individuals face challenges in enhancing their bilateral brain coordination, which is crucial for performing complex motor functions, as existing methods lack a structured and progressive approach to improve this skill.

Innovation Solution

A system of activity units, including mechanical and digital devices, that require users to perform sets of tasks involving multiple extremities, varying in complexity and planar orientation, to enhance bilateral brain coordination.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a system of activity units is designed to provide structured progression of task difficulty, then bilateral coordination skills are improved, but device complexity increases

Engineering Contradiction:
Improvebilateral coordination skillsVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system divides bilateral coordination training into segmented activity units, each targeting specific coordination patterns. Tasks are broken down into discrete components that can be practiced independently and then combined, allowing progressive skill development without overwhelming complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The activity units incorporate dynamic elements where task difficulty automatically adjusts based on performance. The system transitions from static, fixed-difficulty exercises to dynamic, adaptive challenges that respond to user capability, enabling structured progression while maintaining engagement.

Inventive Principle:
Principle #15Dynamics

2Reliability

If multiple extremities are engaged in complex motions with varied planar orientation, then brain coordination ability is enhanced, but ease of operation decreases

Engineering Contradiction:
Improvebrain coordination abilityVSAvoidease of operation
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

Complex multi-extremity coordination tasks are segmented into manageable activity units. Each unit focuses on specific coordination patterns involving particular extremities and planes of motion, making complex brain coordination training accessible and progressively challenging rather than overwhelming.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The activity units are designed with universal applicability across different skill levels and physical capabilities. The same fundamental activity unit structure can accommodate various complexity levels, planar orientations, and extremity combinations, making the system adaptable to diverse user needs while maintaining ease of operation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250161747A1Bilateral left and right brain coordination activity system
Publication Date: 2025.05.22 SHAHRIAR KHALED M
  • US20250161747A1 patent drawing
  • US20250161747A1 patent drawing
  • US20250161747A1 patent drawing

AI summary

The current invention is a Bilateral Brain Coordination Activity System requiring simultaneous performance of a set of tasks assigned to two or more extremities, e.g. hand, finger and foot. The purpose of this invention is to enhance coordination between left and right brain. The set of tasks consist of symmetric or asymmetric differentiated motions, wherein each motion requiring a distinct brain command, and therefore bilateral brain coordination. The system employs a mechanical and/or interactive digital platform with handheld or stationary devices, or rideable equipment. Difficulty level varies with the selected set of tasks, their spatial and planar arrangement and the number of involved extremities. This invention is appropriate for all ages to improve bilateral coordination and motor skill, and can be for individual use, sportsman and military training, identification of motor skill deficits, therapeutic development of compromised motor skill, and/or entertainment or game use.