Binaural Audio Processing with Specular-Diffuse Reflection Segmentation
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Solution Overview
Problem
Existing binaural audio rendering systems face challenges in computational complexity, requiring complex room geometric data that is hard to acquire, especially in augmented reality settings, leading to non-natural sound perception and increased latency, which is problematic for mobile and wearable devices.
Innovation Solution
An audio signal processor that separates single-channel acoustic data into direct sound, early reflection, and late reverberation parts, using specular and diffuse components to generate two-channel audio signals, distributing processing tasks across devices with varying power supplies, and employing psychoacoustic knowledge to reduce computational complexity and latency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If complex room geometric models are used to simulate room impulse responses, then the simulation effectiveness is improved, but the computational complexity increases
Solution Approach 1:
The patent segments the room impulse response into direct sound, early reflections, and late reverberation parts. Each segment is processed separately with different levels of complexity, allowing high-quality simulation of critical components while reducing overall computational burden through selective processing.
Solution Approach 2:
Different parts of the audio signal are processed with different qualities. The direct sound and early reflections receive high-quality processing with accurate spatial information, while the late reverberation uses more computationally efficient processing, optimizing the balance between quality and complexity.
2Reliability
If high processing power is used to achieve accurate binaural rendering, then the audio quality is improved, but the device requirements increase
Solution Approach 1:
By dividing the processing into segments (direct sound, early reflections, late reverberation), the patent enables mobile devices to handle the computationally intensive tasks through distributed processing, where less powerful devices can contribute to specific segments while more powerful devices handle others.
Solution Approach 2:
The patent introduces an intermediary processing layer that pre-computes or provides acoustic data for different environments, allowing mobile devices to retrieve and process this data rather than performing all computations locally, thus reducing device power requirements.
3Reliability
If real-time processing is performed at high rates, then the externalization effect is improved, but the motion-to-sound latency increases
Solution Approach 1:
The patent performs preliminary processing of acoustic data and pre-computes room impulse responses for different environments, allowing the system to quickly retrieve and process pre-prepared data during real-time operation, thus maintaining low latency while achieving good externalization.
Solution Approach 2:
The system dynamically adjusts processing rates and quality levels based on the current situation, using higher processing rates when needed for externalization and lower rates when latency is critical, optimizing both effects simultaneously.
4Adaptability or versatility
If wireless transmission is used to connect processing devices, then the system flexibility is improved, but the transmission delay increases
Solution Approach 1:
The patent segments processing tasks across multiple devices, allowing critical low-latency processing to occur locally on the audio player while less time-sensitive processing occurs on connected devices via wireless transmission, thus maintaining flexibility without significant delay penalty.
Data Source
AI summary
Audio signal processor for generating a two-channel audio signal has: an input interface for providing single-channel acoustic data describing an acoustic environment; a two-channel synthesizer for synthesizing two-channel acoustic data from the single-channel acoustic data using a listener position or rotation; and a sound generator for generating the two-channel audio signal from an audio signal and the two-channel acoustic data, wherein the two-channel synthesizer is configured to separate the single-channel acoustic data into at least two parts consisting of a direct sound part and at least one of an early reflection part and a late reverberation part, and to individually process the at least two parts for generating two-channel acoustic data for each part, and wherein the two-channel synthesizer is configured to calculate the two-channel acoustic data for the early reflection part using a specular part describing distinct early reflections and a diffuse part describing a diffuse influence in the early reflection part.


