Binaural Rendering with Distance-Based Low-Pass Filtering

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing audio rendering technologies fail to accurately consider attenuation rates for each frequency during binaural rendering, leading to unrealistic audio experiences due to environmental variability.

Innovation Solution

A method and apparatus for binaural rendering that utilizes metadata-based distance information to generate a binaural filter with a low-pass filter (LPF) applied, controlling frequency response to reflect the attenuation rate of audio signals based on distance, thereby generating a more realistic audio signal.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If frequency-specific attenuation rates are considered in binaural rendering, then audio realism is improved, but computational complexity increases

Engineering Contradiction:
Improveaudio rendering accuracyVSAvoidprocessing complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The audio spectrum is segmented into multiple frequency bands (low, mid, high frequencies) and processed separately with different attenuation rates. This allows frequency-specific attenuation to be applied efficiently using bandpass filters for each frequency range, rather than processing the entire spectrum uniformly, thus improving audio realism while managing computational complexity through structured segmentation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The attenuation rate parameter is changed dynamically based on distance and frequency. Different attenuation coefficients are applied to different frequency bands according to the distance between sound source and listener, reflecting real-world acoustic behavior where high frequencies attenuate faster than low frequencies over distance. This parameter variation improves rendering accuracy without requiring complete recalculation of the entire audio signal.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If distance-based attenuation is applied to all frequencies uniformly, then processing simplicity is maintained, but audio realism deteriorates

Engineering Contradiction:
Improveprocessing simplicityVSAvoidaudio realism
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

Different attenuation characteristics are applied to different parts of the frequency spectrum based on local requirements. Low frequencies receive different attenuation rates compared to mid and high frequencies, reflecting the physical reality that sound propagation varies by frequency. This local differentiation improves audio realism while maintaining processing efficiency through targeted application of attenuation to specific frequency bands rather than uniform processing.

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The solution effectively generates a more realistic audio signal by adjusting the cutoff frequency of the LPF according to distance, improving the accuracy of audio rendering by considering frequency-specific attenuation rates, resulting in a more immersive listening experience.

Implementation Method 1

an attenuation rate of a low frequency is less than that of a high frequency at a distance of 15 m or greater

Methodology Applied
Scientific EffectFrequency-dependent attenuation:

Implementation Method 2

obtaining a binaural filter to which a low-pass filter (LPF) is applied, using a frequency response control that is based on the distance information

Methodology Applied
Scientific EffectLow-pass filtering: Filter (electronic)

Implementation Method 3

generating a binaural-rendered output signal by performing a convolution of the input signal and the binaural filter to which the LPF is applied

Methodology Applied
Scientific EffectConvolution:

Implementation Method 4

generating a binaural filter that is based on the metadata, using a binaural room impulse response

Methodology Applied
Scientific EffectBinaural room impulse response: Acoustics

Data Source

PatentUS11570571B2Method and apparatus for performing binaural rendering of audio signal
Publication Date: 2023.01.31 ELECTRONICS & TELECOMM RES INST
  • US11570571B2 patent drawing
  • US11570571B2 patent drawing
  • US11570571B2 patent drawing

AI summary

A method and apparatus for performing binaural rendering of an audio signal are provided. The method includes identifying an input signal that is based on an object, and metadata that includes distance information indicating a distance to the object, generating a binaural filter that is based on the metadata, using a binaural room impulse response, obtaining a binaural filter to which a low-pass filter (LPF) is applied, using a frequency response control that is based on the distance information, and generating a binaural-rendered output signal by performing a convolution of the input signal and the binaural filter to which the LPF is applied.