Bingo Card Tile Manipulation for Skill-Based Interim Wins
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Electronic wagering systems, particularly bingo-based Class II games, lack the ability to award interim wins unless tiles and numbers in the initial call and drop are already disposed in specific patterns on the bingo card, limiting player skill and engagement.
Innovation Solution
Implement a system that allows users to manipulate the order of tiles on a bingo card within a defined time window, enabling interim wins through actions like swapping positions, performing mirror, flip, rotation, or transposition operations, and providing hints for optimal tile arrangement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the system uses random number generator to determine game outcomes, then the game fairness and regulatory compliance are improved, but the player skill element and engagement are reduced
Solution Approach 1:
The game is segmented into two distinct phases: a random outcome determination phase (using RNG for fairness) and a skill-based tile manipulation phase (for player engagement). The bingo card is divided into initial call tiles and dropped tiles, allowing players to strategically rearrange only the dropped tiles while the initial call remains random and predetermined.
Solution Approach 2:
The system transitions from a static random outcome model to a dynamic hybrid model where the final game outcome depends on both the initial random RNG determination and the player's subsequent skill-based tile arrangement decisions. Players can manipulate tile positions within a time window to create winning patterns.
2Device complexity
If the system awards interim wins only when tiles are already in specific patterns, then the game simplicity is maintained, but the player engagement and skill element are limited
Solution Approach 1:
The system performs preliminary random arrangement of tiles on the bingo card before the player's turn. This preliminary setup maintains game simplicity while creating opportunities for players to apply skill by strategically rearranging tiles to form interim win patterns within the provided time window.
Solution Approach 2:
Players actively participate in creating winning patterns by themselves rearranging the dropped tiles on their bingo cards. The system provides the initial random setup and the time window, but players must independently decide how to manipulate tiles to achieve interim wins, enhancing engagement without significantly increasing system complexity.
3Ease of operation
If the system allows tile manipulation within a time window, then the player skill element and engagement are improved, but the game complexity and processing requirements increase
Solution Approach 1:
The system implements periodic action by providing players with a specific time window to manipulate tiles. During this periodic interval, players can perform skill-based rearrangements, after which the system automatically evaluates outcomes. This structured timing approach manages complexity by constraining when manipulation occurs.
Solution Approach 2:
The system changes the state parameter of tiles from fixed to manipulable within the time window. The circuitry tracks tile positions, player actions, and time elapsed, dynamically adjusting game parameters to enable skill-based interaction while maintaining automated evaluation to control overall system complexity.
4Measurement precision
If the system requires specific tile patterns for interim wins, then the win criteria clarity is improved, but the likelihood of achieving wins is reduced
Solution Approach 1:
The system dynamically allows players to change tile positions within the time window, transforming static win criteria into dynamic opportunities. Players can adapt their tile arrangements to meet the clear win patterns, increasing the likelihood of achieving interim wins while maintaining precise and well-defined winning conditions.
Data Source
AI summary
A system for manipulating bingo cards in electronic wagering games may include a display device and/or circuitry. In one example, the circuitry may be configured to receive user input for manipulating a bingo card associated with an electronic wagering game presented via the display device. In this example, the circuitry may also be configured to manipulate an order of one or more tiles on the bingo card based at least in part on the user input. The circuitry may be further configured to award an interim win to a user based at least in part on the manipulation of the order of the tiles. Various other systems and methods are also disclosed.


