Bingo Gaming System Using Pre-Generated Ball Sequences
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Solution Overview
Problem
Existing Class II bingo gaming systems face issues such as 50% hit frequency requirements, pattern overload, bingo ties, and increased game play time due to concurrent player requirements, which affect the gaming experience and player engagement.
Innovation Solution
An electronic bingo gaming system that uses a single game ending pattern and a single interim prize pattern, allowing players to join in progress and delivering all bingo balls in a single message, with customizable ball draw cutoff values to match Class III hit frequencies, minimizing player confusion and game time.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple concurrent players are required to start a bingo game, then player interaction and social engagement are improved, but game play time increases and player waiting time increases
Solution Approach 1:
The system performs preliminary actions by pre-generating multiple virtual ball sequences and storing them in a buffer before any player joins. When players arrive, the system immediately assigns pre-generated ball sequences without waiting for other players, thereby eliminating waiting time while maintaining multi-player functionality.
Solution Approach 2:
The invention segments the bingo game into independent parallel instances, each with its own pre-generated ball sequence. This allows multiple games to run simultaneously with different ball draws, enabling players to join any available game immediately without waiting for others, thus reducing overall game play time while maintaining social engagement.
2Adaptability or versatility
If multiple winning patterns are offered, then player engagement and prize opportunities are improved, but player confusion and game complexity increase
Solution Approach 1:
The system applies local quality by offering different numbers and types of winning patterns to different players or different game instances. Each game can be configured with its own specific pattern set, allowing the system to provide rich prize opportunities without requiring all players to process complex multiple pattern rules simultaneously, thereby reducing perceived complexity.
3Adaptability or versatility
If Class II bingo systems use traditional multi-player concurrent games, then social gaming experience is improved, but hit frequency control and game time precision deteriorate
Solution Approach 1:
The invention introduces a virtual ball sequence buffer as an intermediary between the random number generator and the players. This buffer pre-generates and stores sequences of virtual balls, allowing the system to control hit frequency precisely by selecting from pre-calculated sequences while players experience the social aspect of multiplayer bingo without the timing uncertainties of traditional concurrent systems.
Data Source
AI summary
An electronic bingo gaming system enables the entertainment mechanisms in Class II gaming machines to mimic the look and feel of the Class III games on which those entertainment mechanisms are based. The system is constructed to minimize any wait times by players that commence a bingo game or join a bingo game already in progress. To create consistency in what players are hoping to see on their bingo cards, the bingo game may use a single interim prize pattern required to win an interim prize that is the same for all players.


