Bingo Gaming Machine Mapping Class III Outcomes
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Solution Overview
Problem
Existing gaming systems fail to provide a bingo game on a network of gaming machines that satisfies Class II gaming regulatory requirements while simulating aspects of Class III games, lacking the 'look and feel' of Class III games.
Innovation Solution
A method and system that map Class III game outcomes to common bingo patterns, allowing players to choose from various Class III game themes with entertaining displays, and dynamically adjust bingo pools and paytables based on player interactions, ensuring payback percentages and hit frequencies match those of original Class III games.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a bingo game is played on gaming machines to satisfy Class II gaming regulatory requirements, then the game meets regulatory standards, but it lacks the engaging 'look and feel' of Class III games
Solution Approach 1:
The system dynamically adjusts bingo pool parameters, paytables, and game outcomes to match the statistical characteristics of Class III games. By changing parameters such as hit frequencies, payback percentages, and winning distributions, the bingo game replicates the engaging experience of Class III games while maintaining Class II regulatory compliance.
Solution Approach 2:
The patent creates virtual copies of Class III game outcomes and maps them to bingo patterns. By copying the outcome distributions, paytables, and winning probabilities of popular Class III games and translating them into bingo terminology, the system provides the visual and experiential appeal of Class III games through a Class II bingo framework.
2Adaptability or versatility
If multiple bingo pools and paytables are dynamically adjusted to match player preferences and game themes, then player engagement increases, but system complexity increases
Solution Approach 1:
The system segments the bingo game into multiple independent pools and paytables that can be dynamically selected based on player preferences and game themes. Each pool operates with its own parameters, allowing the system to manage complexity through modular organization while providing diverse engaging experiences.
Solution Approach 2:
The patent implements dynamic adjustment of bingo pools and paytables in real-time based on player selections, game themes, and preferences. The system can switch between different pools and modify parameters during gameplay, creating an adaptive experience without requiring players to manually configure complex settings.
3Adaptability or versatility
If bingo pools are formed and assigned to gaming machines to simulate Class III game outcomes, then the game experience is enhanced, but the mapping between bingo patterns and game outcomes becomes complex
Solution Approach 1:
The system introduces bingo patterns as intermediary elements that bridge the gap between random number generation and game outcomes. Instead of directly mapping complex Class III game outcomes to bingo results, the patent uses patterns as intermediaries that translate random outcomes into meaningful bingo wins, simplifying the overall mapping process while enhancing game experience.
Solution Approach 2:
The patent transforms the mapping complexity by changing parameters such as outcome probabilities, paytables, and winning conditions to align with bingo patterns. By adjusting these parameters dynamically, the system creates straightforward mappings between generated outcomes and bingo results, reducing computational complexity while maintaining engaging gameplay.
Data Source
AI summary
Novel methods, devices and systems are described for mapping a variety of Class III game outcomes to sets of bingo patterns. Each game theme may have a different entertaining display, based upon a corresponding Class III game. Preferably, each game theme will offer game play and paytable percentages closely matching those of the original Class III game. Some implementations provide a system wherein separate pay tables and bingo pools are formed according to the number of paylines played on slot-type game themes and/or the number of hands played on poker game themes. In some such implementations, players will be limited to predetermined numbers of lines (or hands) played, e.g., only 1, 3, 5 or 9 lines. In alternative implementations, a player's options regarding the number of lines played will depend, at least in part, on how many other players are playing any given number of lines on a slot game. Preferred implementations provide a range of payback percentages for each of the predetermined numbers of lines (or hands) played.


