Bingo Game Player Segmentation by Speed

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Solution Overview

Problem

Traditional bingo games are slow due to delays caused by slow players who fail to claim their results, leading to prolonged game times and reduced player excitement.

Innovation Solution

A method and system that group game play requests by play characteristic classes, such as speed, allowing faster players to complete games independently while separating slower players to minimize delays for others.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional bingo games are played with all players in a single group, then player participation is maintained, but game completion time increases due to slow players

Engineering Contradiction:
Improvegame completion speedVSAvoiddelay caused by slow players
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent divides the player population into multiple groups based on play characteristics (speed, activity level). Fast players are placed in one group while slow players are placed in another group, allowing each group to play games at their own pace without holding others back. This segmentation resolves the contradiction by enabling fast players to complete games quickly without being delayed by slow players.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts game parameters such as game duration, number of balls drawn, and win conditions based on the play speed characteristics of each group. Fast player groups have shorter game durations and fewer balls drawn, while slow player groups have extended time limits, allowing each group to complete games efficiently according to their capabilities.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If games are extended to accommodate slow players, then all players can participate, but fast players lose excitement and engagement

Engineering Contradiction:
Improveplayer participationVSAvoidgame speed and excitement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

By segmenting players into fast and slow groups, the system allows fast players to engage in quick, exciting games that maintain their interest, while slow players have extended time to participate comfortably. Each group experiences games tailored to their pace, resolving the contradiction between maintaining participation and preserving excitement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies different game conditions and time limits to different player groups based on their characteristics. Fast player groups experience fast-paced games with shorter durations, while slow player groups experience extended games with more time, providing locally optimized conditions for each group's needs and capabilities.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If multiple bingo games are conducted simultaneously, then player choices increase, but system complexity increases

Engineering Contradiction:
Improvegame variety and player choiceVSAvoidsystem management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system manages multiple simultaneous games by segmenting them into separate group games (fast player games and slow player games). Each game operates independently with its own timing and rules, simplifying management compared to coordinating a single game for all players. The segmentation allows parallel operation without complex inter-group coordination.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming system performs multiple functions by simultaneously conducting different types of games for different groups, managing player assignments, tracking game states, and handling results for multiple parallel games. This multi-functionality increases adaptability while the automated management reduces perceived complexity for players.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8029352B2Method, system, and program product for grouping game players by class
Publication Date: 2011.10.04 EVERI GAMES INC
  • US8029352B2 patent drawing
  • US8029352B2 patent drawing
  • US8029352B2 patent drawing

AI summary

Game play requests in a bingo gaming system are associated with different play characteristic classes and collected into different game play groups simultaneously according to play characteristic class. Once a sufficient number of game play requests are collected in a respective game play group, a bingo game is conducted with the respective game play group and results are returned to the players associated with that game play group. Play characteristic class may be defined on the basis of the speed at which players take any required actions to claim results in a game so that players who may take the required actions relatively slowly will not be grouped for games with players who may take the required actions relatively quickly.