Bingo Game Presentation Objects with Player Choice Mechanism
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Solution Overview
Problem
Class II gaming systems are limited in the variety of game presentations for bingo and bingo-based games, leading to challenges in player appeal, engagement, and retention.
Innovation Solution
Incorporating an element of choice by presenting players with multiple game presentation objects associated with different bingo cards, allowing them to select one for admission to a bingo game, which is evaluated against a randomly-drawn ball call.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a traditional bingo game is presented with random card generation, then the game operates simply and quickly, but player engagement and retention are limited due to lack of variety and player agency
Solution Approach 1:
The game system is segmented into distinct components: multiple pre-generated bingo cards, separate game presentation layers, and independent selection mechanisms. This allows the system to offer varied game presentations while maintaining efficient random generation and evaluation processes for each segment
Solution Approach 2:
The game presentation is made dynamic by allowing players to select from multiple pre-generated bingo cards rather than receiving a single random card. The system adapts to player choices while maintaining the core bingo evaluation process, creating engagement through agency without fundamentally changing the game mechanics
2Ease of operation
If multiple bingo cards are generated and presented to players for selection, then player engagement and perceived control improve, but the time required for card generation and game setup increases
Solution Approach 1:
Multiple bingo cards are pre-generated and stored in the system before the player arrives or before the game begins. This preliminary preparation allows players to make selections without experiencing delays during actual gameplay, as the cards are already ready for immediate admission and evaluation
Solution Approach 2:
The system creates multiple copies of bingo cards with similar structural properties but different numerical configurations. These copies can be rapidly generated using efficient random number generation algorithms, providing variety without requiring extensive manual preparation or complex processing during gameplay
3Adaptability or versatility
If game presentation objects are associated with specific bingo cards and presented for player selection, then player appeal and engagement improve, but the system complexity and processing requirements increase
Solution Approach 1:
Game presentation objects serve as intermediaries between the player and the actual bingo cards. These objects encapsulate the card information and presentation logic, allowing the system to manage complexity by separating the presentation layer from the core bingo evaluation logic. The intermediary handles the association and selection process without requiring fundamental changes to the underlying game mechanics
Data Source
AI summary
A gaming system is provided. The gaming system includes a plurality of game machines and a game server. The game server is programmed to associate each bingo card of a plurality of bingo cards to a game presentation object. The game server is also programmed to transmit, to at least two of a plurality of game machines, the game presentation objects. The game server is programmed to receive, from each of the at least two game machines, a selection of a game presentation object. The game server is programmed to evaluate each bingo card associated with a selected game presentation object against a ball call to determine at least one bingo card having a winning pattern. The game server is programmed to determine results for a competitive wagering game, and transmit the results to each of the at least two game machines.


