Mobile Bingo Game Time Penalty for Missed Markers

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Solution Overview

Problem

Mobile gaming systems face challenges in replicating the user experience of online gaming systems due to features that cannot be implemented effectively, hindering the provision of an equivalent experience.

Innovation Solution

A method for controlling a bingo game that involves randomly selecting game numbers, displaying them, and managing a countdown timer with penalties for unmarked numbers, allowing users to play competitively without real-time online access, using algorithms to manage game cards and power-ups on a mobile platform.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users are allowed to request next ball without marking current number, then user autonomy and game pace control are improved, but game integrity and fairness deteriorate due to missed markers

Engineering Contradiction:
Improveuser autonomyVSAvoidgame integrity
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system continuously monitors whether all instances of the current number have been marked on game cards and provides feedback through the countdown timer and penalty assessment. This feedback mechanism ensures game integrity while allowing user autonomy by clearly indicating when markers are missed.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary verification by checking whether all instances of the current number have been marked before allowing the user to request the next ball. This preliminary action prevents missed markers from compromising game integrity while maintaining user control over game pace.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If time penalty is imposed for missed markers, then game integrity and fairness are improved, but user experience and engagement worsen due to punitive measures

Engineering Contradiction:
Improvegame integrityVSAvoiduser experience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The time penalty, which could be seen as a harmful punitive measure, is converted into a beneficial game mechanic that enhances engagement. The penalty creates strategic decisions for users about when to request next ball, transforming a potential negative experience into an engaging challenge that improves game integrity.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

Solution Approach 2:

The countdown timer dynamically adjusts based on user actions and missed markers, creating a living game state that responds to player behavior. This dynamic element makes the penalty system feel fair and responsive rather than static and punitive, improving user experience while maintaining game integrity.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If multiple game cards are used to increase winning opportunities, then player advantage and entertainment are improved, but complexity of tracking and marking numbers worsens

Engineering Contradiction:
Improvewinning opportunitiesVSAvoidtracking complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system merges the tracking state across multiple game cards by monitoring whether all instances of each number have been marked on any card. This consolidation approach allows players to use multiple cards for increased winning opportunities while simplifying the tracking complexity through unified state management.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9098980B2Mobile bingo game with time penalty for missed markers
Publication Date: 2015.08.04 PLAYTIKA SANTA MONICA LLC
  • US9098980B2 patent drawing
  • US9098980B2 patent drawing
  • US9098980B2 patent drawing

AI summary

A method for controlling a bingo game comprising randomly selecting a first game number representing one of a predetermined set of game numbers. Displaying the first game number in an active number area. Receiving a user-entered command to randomly select a second game number. Determining whether the first game number has been marked on each of one or more bingo game cards. Randomly selecting a second game number representing a second of the predetermined set of game numbers, if the first game number has been marked where it appears on each of the one or more bingo game cards. Deducting a predetermined time penalty from a countdown timer if the first game number has not been marked where it appears on each of the one or more bingo game cards.