Binocular Eyeglass Simulation with Unified Accommodation

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Solution Overview

Problem

Existing eyeglasses-wearing simulation methods inadequately reflect how the outside is viewed in binocular vision, particularly with specialized transmission power distribution lenses like progressive power lenses, as they primarily simulate visual performance for a single eye rather than both eyes.

Innovation Solution

An eyeglasses-wearing simulation method that sets the same amount of accommodation for both eyes, using rules based on the dominant eye's accommodation or the smaller required accommodation for each eye, to accurately simulate binocular vision by calculating blur for each object point in the visual field, enabling stereoscopic viewing with parallax images.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a single-eye simulation method is used, then the simulation device can reproduce visual performance with shaking, distortion and blur, but the simulation does not adequately reflect how the outside is viewed in binocular vision

Engineering Contradiction:
Improvevisual performance simulation accuracyVSAvoidbinocular vision information
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The patent combines the simulation of both left and right eye visual fields into a unified binocular simulation system. The image creation unit generates parallax images for both eyes, and the simulation display unit presents them together to reproduce binocular vision effects including stereoscopic depth perception, which cannot be achieved with single-eye simulation alone.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent transitions from monocular to binocular simulation by adding the dimension of stereoscopic vision. By creating and displaying parallax images for both eyes simultaneously, the system reproduces the third-dimensional depth perception characteristic of binocular vision, enhancing the realism of the simulation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Manufacturing precision

If different amounts of accommodation are set for left and right eyes, then each eye's visual requirement can be optimized, but the simulation does not reflect actual binocular vision where accommodation is common to both eyes

Engineering Contradiction:
Improveaccommodation optimizationVSAvoidbinocular vision realism
Core Design Contradiction:
Manufacturing precisionVSReliability

Solution Approach 1:

The patent applies homogeneity by setting the same accommodation amount for both left and right eyes in the simulation, mirroring the physiological condition of binocular vision where accommodation is common to both eyes. This ensures the simulation accurately reflects real-world viewing conditions while maintaining visual comfort and stereoscopic perception.

Inventive Principle:
Principle #33Homogeneity

3Ease of operation

If trial wearing with test lenses is conducted, then patients can check visual performance, but actual visual performance in eyeglass wearing state is not adequately reflected for specialized lenses like progressive power lenses

Engineering Contradiction:
Improvetrial wearing convenienceVSAvoidvisual performance accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent creates a virtual copy of the eyeglass-wearing experience through computer-generated parallax images that simulate the optical effects of specialized lenses like progressive power lenses. This virtual simulation allows patients to experience the actual visual performance without physical trial wearing, accurately reproducing distortion, blur, and stereoscopic effects that trial lenses cannot adequately demonstrate.

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach provides a more accurate simulation of how the outside is viewed when wearing eyeglasses, allowing for realistic stereoscopic viewing and improved accuracy in simulating the visual effects of binocular vision, including distortion and blur.

Implementation Method 1

an optical system comprising spectacle lens and the ocular optical system

Methodology Applied
Scientific EffectRefraction: Refraction

Data Source

PatentEP2749207B1Eyeglasses-wearing simulation method, program, device, eyeglass lens-ordering system and eyeglass lens manufacturing method
Publication Date: 2018.05.09 HOYA CORPORATION
  • EP2749207B1 patent drawingFigure 1
  • EP2749207B1 patent drawingFigure 2
  • EP2749207B1 patent drawingFigure 3

AI summary

An eyeglasses-wearing simulation method comprising: a step of creating a pair of left and right original images based on virtual scene data constituted by virtual objects placed in visual field spaces of the left and right eyes; a step of calculating distortion and blur of left and right eye eyeglass lenses and adding the distortion and blur to the left and right eye original images based on optical data of left and right eye eyeglass lenses deigned in accordance with prescription information of the patient, and a step of stereoscopically displaying the processed images viewed through the pair of left and right eyeglass lenses on a screen, wherein a value of the blur is calculated by setting a same amount of accommodation to the left and right eyes in regard to all of object points.