Bio-contact Wearing System Using Low-Frequency Resonant Data Transmission

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing non-contact ID recognition technologies are costly when applied to interactive toys or devices due to the need for complex circuits for rapid and large data transmission, which is not required for these applications.

Innovation Solution

A biological contact interactive wearing system using a first and second bio-contact wearing device with a signal transmitting circuit, contact conductor, and storage device for low-frequency resonant and electrical field data transmission, allowing for the exchange of messages or game interactions through skin contact without the need for high-frequency RF circuits.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If rapid and huge data transmission technology is adopted, then data transmission speed is improved, but device complexity and cost increase

Engineering Contradiction:
Improvedata transmission speedVSAvoidcircuit complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The patent changes the data transmission parameter from high-frequency RF signals to low-frequency signals (e.g., audio frequency range), which allows simple circuit implementation while maintaining adequate transmission speed for interactive applications. This parameter change resolves the contradiction by sacrificing excessive speed for simplicity.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent employs inexpensive components such as simple oscillators, modulators, and detectors that can be easily manufactured and replaced. These simple circuits use basic electronic components rather than complex integrated circuits, reducing both cost and complexity while achieving the required functionality for temporary or disposable interactive devices.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

2Loss of information

If complex circuits are used for signal processing, then data transmission capability is improved, but manufacturing cost increases

Engineering Contradiction:
Improvedata transmission capabilityVSAvoidmanufacturing cost
Core Design Contradiction:
Loss of informationVSEase of manufacture

Solution Approach 1:

The patent divides the data transmission system into three simple functional segments: signal generation (oscillator), signal modulation (modulator), and signal detection (detector). Each segment uses independent, simple circuits that can be manufactured separately and assembled, reducing overall manufacturing cost while maintaining complete data transmission capability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent replaces complex electronic signal processing with simpler analog modulation and detection techniques. Instead of using complex digital signal processing circuits, the system uses analog carrier wave modulation and envelope detection, which can be implemented with simple RC circuits and diodes, significantly reducing manufacturing cost.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Speed

If high-frequency RF circuits are used, then data transmission speed is improved, but device complexity and cost increase

Engineering Contradiction:
Improvedata transmission speedVSAvoidcircuit complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The patent fundamentally changes the operating frequency parameter from high-frequency RF range to low-frequency audio range, allowing the use of simple RC oscillators and analog modulators instead of complex RF synthesizers and amplifiers. This parameter change maintains sufficient transmission speed for interactive applications while dramatically reducing circuit complexity.

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables cost-effective data transmission and increased interactivity between individuals or devices through low-frequency resonant sinusoidal waves, reducing the complexity and cost of circuitry while maintaining effective data exchange and game interaction.

Implementation Method 1

transmit the resonant sinusoidal wave to the contact conductor when there is at least a biological organism between two contact conductors, so that the resonant sinusoidal wave transmits through the skin of the biological organism

Methodology Applied
Scientific EffectResonant oscillation: Resonance

Implementation Method 2

The first pulse width modulation circuit is coupled to the first terminal of the first resonant circuit, for outputting a first pulse width modulation signal to the first terminal of the first resonant circuit

Methodology Applied
Scientific EffectPulse width modulation: Phase Modulation

Implementation Method 3

transmits the modulation signal to the first contact conductor to transmit the modulation signal to the second conductor through a skin of the first user and a skin of the second user

Methodology Applied
Scientific EffectElectrical conduction: Conduction (electrical)

Data Source

PatentUS9868068B2Interactive amusement system, interactive wearing system and data transmission circuit for biological contact
Publication Date: 2018.01.16 GENERALPLUS TECH INC
  • US9868068B2 patent drawing
  • US9868068B2 patent drawing
  • US9868068B2 patent drawing

AI summary

An interactive amusement system, interactive wearing system and a data transmission circuit for biological contact are provided in the present invention. The interactive wearing system includes a first wearing device and a second wearing device. The first and the second wearing devices are includes a contact conductor for respectively contacting with the users. When a first user wears the first wearing device and a second user wears the second wearing device, and the first user touches the second user, a secret message that has been set into the first wearing device by the first user is transmitted to the second wearing device.