Biofeedback Game Controller Modulating Inputs via Physiological Signals

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing biofeedback-modulated video games require multiple training sessions and regular practice to maintain physiological self-regulation skills, with limited adherence to home-based training, limiting their utility.

Innovation Solution

A new type of video game controller using wireless motion-sensing technologies with accelerometers, gyroscopes, and infrared LED tracking cameras modulates player inputs based on physiological signals, such as EEG and heart rate, to encourage self-regulation of physiological activities by dynamically adjusting the controller's motion and position sensing capabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If biofeedback-modulated video games require multiple training sessions and regular practice to maintain physiological self-regulation skills, then the training effectiveness is improved, but the adherence to home-based training deteriorates

Engineering Contradiction:
Improvetraining effectivenessVSAvoidadherence to home-based training
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system dynamically modulates game parameters in real-time based on physiological feedback, creating an adaptive training experience that adjusts to the player's current state without requiring rigid structured sessions

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements continuous physiological feedback loops where game parameters are automatically adjusted based on real-time measurement of physiological signals, enabling self-regulated practice without external supervision

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If motion-sensing input devices are used to modulate player inputs based on physiological signals, then player engagement is enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidcontroller complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The motion-sensing controller serves multiple functions: it detects player movements for game control, senses physiological signals for feedback, and integrates both data streams to modulate game parameters, eliminating the need for separate dedicated devices

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system combines motion-sensing capabilities with physiological signal detection into a single integrated controller unit, merging previously separate functions into one device

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player engagement and self-regulation skills by continuously modifying game parameters in real-time, making biofeedback training more accessible and entertaining, while promoting regular practice and adherence.

Implementation Method 1

The video game system uses one or more accelerometers for sensing movement of the input device

Methodology Applied
Scientific EffectAccelerometer: Accelerometer

Implementation Method 2

The video game system uses one or more gyroscopes and one or more accelerometers for sensing movement of the input device

Methodology Applied
Scientific EffectGyroscope: Gyroscope

Implementation Method 3

an infrared LED tracking camera...for detecting the infrared light emitting diodes (LEDs) of the sensor bars

Methodology Applied
Scientific EffectInfrared radiation detection: Infrared Radiation

Data Source

PatentUS8827717B2Physiologically modulating videogames or simulations which use motion-sensing input devices
Publication Date: 2014.09.09 UNITED STATES OF AMERICA AS REPRESENTED BY THE ADMINISTRATOR NAT AERONAUTICS & SPACE ADMINISTRATION
  • US8827717B2 patent drawing
  • US8827717B2 patent drawing
  • US8827717B2 patent drawing

AI summary

New types of controllers allow players to make inputs to a video game or simulation by moving the entire controller itself. This capability is typically accomplished using a wireless input device having accelerometers, gyroscopes, and an infrared LED tracking camera. The present invention exploits these wireless motion-sensing technologies to modulate the player's movement inputs to the videogame based upon physiological signals. Such biofeedback-modulated video games train valuable mental skills beyond eye-hand coordination. These psychophysiological training technologies enhance personal improvement, not just the diversion, of the user.