Biological Feedback Detection for Distributed Tactile Stimulation

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Solution Overview

Problem

Existing tactile stimulation technologies in virtual reality systems are limited to stimulating only the region where the device is attached, failing to provide a wide-range tactile experience.

Innovation Solution

A system comprising first and second stimulating units that stimulate skin sensations in different body parts, with intensity measuring and ratio calculating units to enhance sensation intensity and distribution across the body.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If tactile stimulation devices are attached to specific body regions, then the stimulation intensity and precision in that region can be controlled, but the coverage area is limited to only the attachment region

Engineering Contradiction:
Improvecoverage areaVSAvoiddevice complexity
Core Design Contradiction:
Area of stationary objectVSDevice complexity

Solution Approach 1:

The system segments the body into multiple body parts and uses multiple stimulating units distributed across different body regions. Each stimulating unit independently stimulates its local region, and the control unit coordinates them to achieve whole-body coverage without requiring a single large complex device

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control unit serves multiple functions: it controls multiple stimulating units, calculates stimulation intensity ratios, determines correspondence between body parts, and coordinates training modes. This multi-functionality allows comprehensive body coverage without proportionally increasing device complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Area of stationary object

If multiple stimulating units are used to cover more body areas, then the coverage area increases, but the control complexity and measurement precision requirements increase

Engineering Contradiction:
Improvecoverage areaVSAvoidsensation intensity measurement precision
Core Design Contradiction:
Area of stationary objectVSMeasurement precision

Solution Approach 1:

The system uses feedback from sensation intensity measurements to dynamically adjust stimulation parameters. The control unit receives measurement data from multiple stimulating units, calculates the correspondence ratio, and uses this feedback to optimize stimulation distribution, thereby maintaining measurement precision while expanding coverage

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes stimulation parameters (intensity, frequency, duration) based on the calculated correspondence ratio between body parts. By dynamically adjusting these parameters, the system maintains precise control over sensation intensity across multiple body regions without requiring equally precise measurement infrastructure everywhere

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If stimulation is applied to one body part, then the sensation is localized to that area, but the immersive experience and whole-body sensation are reduced

Engineering Contradiction:
Improvetactile presentation versatilityVSAvoidsensory information distribution
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system transitions from localized one-point stimulation to distributed multi-dimensional stimulation across the body. By stimulating multiple body parts simultaneously or sequentially and calculating correspondence ratios, it creates a distributed sensory experience that enhances immersion without losing localized sensation quality

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system merges stimulation from multiple body parts into a unified tactile experience. The control unit combines information from multiple stimulating units and coordinates their output to create an integrated whole-body sensation, thereby preserving sensory information while expanding tactile presentation versatility

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20250315106A1Biological feedback detection device, biological sensation expansion device, biological sensation expansion method, and computer program product
Publication Date: 2025.10.09 JVC KENWOOD CORP
  • US20250315106A1 patent drawing
  • US20250315106A1 patent drawing
  • US20250315106A1 patent drawing

AI summary

A biological feedback detection device, a biological sensation expansion device, a biological sensation expansion method, and a computer program product are provided that enable presentation of a variety of tactile stimulations. The biological feedback detection device according to the application concerned includes: a first stimulating unit that stimulates a tactile sensation in a first body part of a biological object; a second stimulating unit that stimulates a tactile sensation in a second body part of the biological object; a second stimulus sensation intensity measuring unit that measures a second stimulus sensation intensity indicating the intensity of the sensation of a stimulation felt in the second body part; and a stimulation intensity ratio calculating unit that calculates the ratio regarding whether the second stimulus sensation intensity corresponds to a stimulation applied to the first body part or corresponds to a stimulation applied to the second body part.