Biometric Identification in Casino Gaming Devices

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Solution Overview

Problem

Current casino gaming systems lack a non-invasive biometric identification method to ensure age compliance and enforce responsible gaming limits, which is essential for regulated markets.

Innovation Solution

The implementation of unobtrusive biometric input devices, such as fingerprint scanners, integrated into gaming devices to capture and compare biometric data without the player's knowledge, allowing for age verification and enforcement of gaming limits by associating biometric samples with gaming sessions and transactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If biometric technology is incorporated into gaming devices for player identification, then player identification accuracy and responsible gaming limit enforcement are improved, but device complexity and intrusion into player experience increase

Engineering Contradiction:
Improveplayer identification accuracyVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent combines multiple biometric input methods (fingerprint scanner, facial recognition camera, iris scanner) with the gaming device into an integrated system. The biometric input device is merged with the gaming device structure, allowing player identification to be performed seamlessly during normal gaming operations without requiring separate identification equipment.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The gaming device is designed to perform multiple functions: it serves as both a gaming machine and a biometric identification system. The same device that entertains players also captures biometric data, enforces gaming limits, and manages player accounts, eliminating the need for separate identification systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If biometric samples are captured undisclosed to players, then player privacy and gaming experience are preserved, but transparency and player awareness decrease

Engineering Contradiction:
Improvegaming experienceVSAvoidplayer awareness
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system performs biometric scanning in advance of actual gaming activities. Player profiles are created and stored beforehand using biometric data captured when players first approach or interact with the device. This preliminary action allows the system to automatically recognize and authenticate players during gaming without requiring active participation in the identification process.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The biometric identification system operates automatically without requiring player intervention. The device self-captures biometric samples, self-computes player identities, and self-manages authentication processes. Players simply need to approach the device or perform natural actions like smiling for facial recognition, and the system handles all identification tasks autonomously.

Inventive Principle:
Principle #25Self-service

3Reliability

If biometric data is used for age verification and limit enforcement, then responsible gaming compliance is improved, but player autonomy and freedom of choice decrease

Engineering Contradiction:
Improveage verification accuracyVSAvoidplayer autonomy
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system continuously monitors player biometric data and provides real-time feedback by comparing captured samples against stored profiles. When a player reaches predetermined gaming limits or attempts to access age-restricted content, the system immediately detects the mismatch and prevents further gaming activity, ensuring continuous compliance with responsible gaming requirements.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system pre-establishes gaming limits and age verification criteria before players begin gaming. By having predetermined thresholds and restrictions in place beforehand, the system can automatically prevent excessive gaming or underage access without requiring ongoing player decisions or negotiations about limits.

Inventive Principle:
Principle #9Preliminary anti-action

Data Source

PatentUS8972299B2Methods for biometrically identifying a player
Publication Date: 2015.03.03 LNW GAMING INC
  • US8972299B2 patent drawing
  • US8972299B2 patent drawing
  • US8972299B2 patent drawing

AI summary

Various systems, gaming devices, and methods for biometrically identifying a player are disclosed herein. The capture of the biometric information is undisclosed to the player. The captured biometric information may be used to verifying a player's age, prevent underage gambling, promote responsible gaming, authorize and/or authenticate an electronic funds transfer. The biometric information may also be used to provide player-centric gaming. The player's preferences are associated with the biometric information, and a gaming device is reconfigured to the player's preferences once the player's biometric information is obtained at the gaming device.