Impersonal Biometric Gaming Identification System

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Solution Overview

Problem

Current casino gaming systems rely on physical tokens and cash, which can be lost, stolen, or misused, and do not provide secure, anonymous player identification for accessing gaming devices and tracking rewards.

Innovation Solution

A biometric tracking system that uses impersonal biometric identification, such as fingerprint or facial scans, to create a unique gaming account without linking to personal identity information, allowing secure access and tracking across multiple gaming devices without the need for physical tokens or cash.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If physical tokens (cash, coins, tracking cards) are used for player identification and gaming access, then the system is simple to operate and widely compatible, but security is compromised due to loss, theft, or misuse

Engineering Contradiction:
ImprovesecurityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent replaces physical mechanical tokens (cash, coins, tracking cards) with a biometric identification system using fingerprint sensors and digital processing. This substitution eliminates the physical载体 of value while maintaining secure access control through unique biological characteristics, thereby improving security without requiring complex physical security infrastructure

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent creates a digital replica or copy of the player's biometric data (fingerprint pattern) stored in a database. This digital copy serves as the authentication key, replacing the need for physical tokens while enabling secure verification through comparison of live scan data against stored biometric templates

Inventive Principle:
Principle #26Copying

2Reliability

If physical tracking cards are used to store gaming information, then the system is easy to manufacture and distribute, but the information can be lost, stolen, or misused

Engineering Contradiction:
Improveinformation securityVSAvoidaccess convenience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent replaces physical tracking cards with a biometric-based digital identification system. Gaming information is stored and accessed through the player's unique fingerprint data rather than a physical card, eliminating risks of card loss or theft while maintaining convenient access through automatic biometric recognition at gaming terminals

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces a biometric database and processing system as an intermediary between the player and gaming information. The fingerprint scan serves as the mediator that securely links the player's physical presence to their stored gaming data, providing both security and operational convenience without requiring physical tokens

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If biometric information is stored with identity information, then player identification is accurate and personalized, but player anonymity is compromised

Engineering Contradiction:
Improveidentification accuracyVSAvoidplayer anonymity
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The patent segments the identification system into two separate components: biometric data (fingerprint patterns) for accurate identification and verification, and personal identity information (name, address, etc.) for anonymity protection. The system stores and processes only the biometric segment, eliminating the need to store or process sensitive personal information while maintaining precise player identification

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent extracts and removes personal identity information from the biometric storage system. Only the essential biometric characteristics (fingerprint minutiae points and patterns) are retained for identification purposes, while all personally identifiable information is excluded, thereby preserving player anonymity while maintaining accurate identification capability

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS10792570B2Impersonal biometric identification, tracking, and gaming system
Publication Date: 2020.10.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US10792570B2 patent drawing
  • US10792570B2 patent drawing
  • US10792570B2 patent drawing

AI summary

The present disclosure relates generally to gaming systems and, in particular, to creating an impersonal player identification (ID) using biometric information obtained from a player in a gaming facility. In one example, a player is scanned at a gaming device and an impersonal player ID and gaming account is generated for the user without requiring identity information about the player other than the biometric information for the player. The impersonal player ID associates stored gaming history, award information, and offers for the player. As the player moves within the gaming facility, the player can access various functions of gaming devices by entering a biometric feature scanning zone. Aspects of the present disclosure allow player to securely redeem issued tickets/vouchers as well as interact with gaming devices without the need to carry tracking cards, fobs, or other physical tokens.