Biometric Heart Rate Sensor Feedback Loop for Game Adaptation

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Solution Overview

Problem

Game developers face challenges in optimizing player enjoyment in video games, as existing methods lack real-time feedback on player physiological responses to game segments, limiting the ability to dynamically adjust game elements based on player engagement.

Innovation Solution

A system that utilizes biometric sensors to collect heart rate data from players and generates feedback to adjust or create new game segments, incorporating machine learning models to analyze and respond to physiological signals, allowing for real-time modifications or new game content based on player engagement metrics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If game developers use traditional feedback methods (surveys, focus groups) to optimize player enjoyment, then player preferences can be gathered, but real-time physiological responses cannot be captured

Engineering Contradiction:
Improveplayer physiological response measurementVSAvoidreal-time feedback delay
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent replaces traditional mechanical feedback methods (surveys, focus groups) with biometric sensing technology that automatically captures physiological data in real-time. Heart rate monitors, galvanic skin response sensors, and eye-tracking cameras continuously measure player responses without interrupting gameplay, eliminating the time loss associated with post-game feedback collection while providing precise physiological measurements.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system implements continuous feedback loops where biometric data is captured in real-time, analyzed by machine learning models, and used to dynamically adjust game elements during gameplay. This closed-loop feedback mechanism allows developers to observe immediate physiological responses and make real-time optimizations, transforming the traditional delayed feedback process into an instantaneous adaptive system.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If game developers manually analyze player feedback to adjust game elements, then customization is possible, but automation and scalability are limited

Engineering Contradiction:
Improvegame element customizationVSAvoidfeedback analysis automation
Core Design Contradiction:
Adaptability or versatilityVSExtent of automation

Solution Approach 1:

The system enables the game itself to automatically analyze player physiological responses and adjust its own elements without human intervention. Machine learning models process biometric data in real-time and autonomously modify game difficulty, narrative pacing, and challenge levels, allowing the game to self-optimize based on player engagement while maintaining high adaptability across different player types and scenarios.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent transforms static game elements into dynamic, adaptive components that automatically respond to player physiological states. Game difficulty, narrative progression, and challenge parameters continuously adjust based on real-time biometric feedback, enabling scalable customization that adapts to individual player needs while reducing manual analysis requirements through automated machine learning systems.

Inventive Principle:
Principle #15Dynamics

3Loss of information

If biometric sensors are integrated into the gaming system to capture real-time data, then player engagement can be measured, but system complexity increases

Engineering Contradiction:
Improvephysiological feedback data collectionVSAvoidbiometric sensing system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent integrates multiple biometric sensing functions into unified, multi-functional devices that serve both gaming and health monitoring purposes. Wearable devices combine heart rate monitoring, galvanic skin response detection, and motion tracking in single units, while eye-tracking cameras simultaneously capture gameplay footage and physiological data. This multi-functionality reduces overall system complexity by consolidating multiple specialized components into versatile platforms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system employs intermediary processing layers including wearable biometric devices that collect physiological data and transmit it to cloud-based analysis platforms. These intermediaries simplify the connection between players and game systems by handling complex data processing, filtering, and transmission tasks, thereby reducing the complexity burden on both the gaming hardware and the player's direct interaction while ensuring comprehensive physiological feedback collection.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240390798A1Collecting computer gamer heart rates for game developer feedback
Publication Date: 2024.11.28 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20240390798A1 patent drawing
  • US20240390798A1 patent drawing
  • US20240390798A1 patent drawing

AI summary

A biometric sensor such as a heart rate sensor sends signals representative of a video gamer's physical state, e.g., heart rate, to a computer game system for use of the physical state in developing future games or improving the current game.