Biometric Sensors for Handheld Device Interactivity
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Solution Overview
Problem
Current portable handheld devices lack the ability to effectively integrate biometric data to enhance interactivity in interactive programs, such as games, by not utilizing physiological attributes to dynamically adjust the state of the interactive experience.
Innovation Solution
Incorporating biometric sensors into handheld devices to detect and process physiological data like galvanic skin response, electromuscular signals, and electrocardio signals, which are then used to modify the state of interactive programs in real-time, including audio, visual, and action attributes, based on user input and physiological feedback.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If biometric sensors are integrated into handheld devices to detect physiological data, then interactivity and engagement of the interactive program are enhanced, but device complexity increases
Solution Approach 1:
The patent combines multiple biometric sensors (galvanic skin response sensor, electromuscular sensor, electrocardio sensor) into a single handheld device to detect various physiological attributes simultaneously. This merging approach enhances interactivity by collecting comprehensive biometric data while managing device complexity through integrated sensor design.
Solution Approach 2:
The handheld device is designed with multi-functionality, serving both as a standard interactive device and as a biometric monitoring system. The same device structure supports both conventional interaction methods and advanced physiological-based interaction, making the system adaptable without requiring entirely separate systems.
2Measurement precision
If multiple biometric sensors are used to detect physiological attributes, then measurement precision of user state is improved, but device complexity increases
Solution Approach 1:
The patent divides the biometric detection function into separate specialized sensors: a galvanic skin response sensor for sweat gland activity, an electromuscular sensor for muscle electrical activity, and an electrocardio sensor for heart electrical activity. Each sensor is optimized for its specific physiological parameter, improving measurement precision while allowing modular integration that manages overall device complexity.
3Speed
If biometric data is processed in real-time to modify program state, then responsiveness of interactive program is improved, but use of energy increases
Solution Approach 1:
The system continuously processes biometric data to dynamically adjust interactive program parameters in real-time, maintaining constant responsiveness to user physiological states. This continuous action ensures the program adapts seamlessly to changing user conditions, though it requires sustained energy consumption to maintain the real-time processing capability.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
This integration provides a more immersive and responsive interactive experience by dynamically adjusting program states based on user physiological data, enhancing engagement and interaction with the application.
Implementation Method 1
the bio-signal data may include galvanic skin response signal data
Implementation Method 2
the bio-signal data may include galvanic skin response signal data, electromuscular signal data
Implementation Method 3
the bio-signal data may include galvanic skin response signal data, electromuscular signal data, and/or electrocardio signal data
Data Source
AI summary
Methods and systems for applying biometric data to an interactive program executed by a portable device are provided. According to embodiments of the invention, raw bio-signal data is captured and filtered so as to determine the bio-signal of the user of the interactive program. The bio-signal is analyzed so as to determine biometrics of the user, which are applied as input to the interactive program. A setting or state of the interactive program is modified based on the biometrics. An updated state of the interactive program is rendered to the user, reflecting the modification of the setting or state of the interactive program.


