Biometric Video Personalization for Digital Platforms

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Solution Overview

Problem

Digital interactive platforms in the sports and iGaming industry lack personalization options, limiting users' ability to have a rich, personalized experience and enhancing direct engagement.

Innovation Solution

A computer-implemented system that generates video content for digital interactive platforms by obtaining user inputs, correlating real-time feedback with pre-stored face expressions, and creating animated media content to optimize user experience through dynamic personalization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If digital interactive platforms provide simulated sports events with continuous streams, then user engagement and entertainment value are improved, but personalization options and direct user engagement are limited

Engineering Contradiction:
Improvepersonalization optionsVSAvoidplatform complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by capturing user biometric data (face expressions, physiological signals) before and during gameplay, storing this data for later analysis. This allows the system to proactively understand user emotional states and prepare personalized content adjustments, rather than reacting after the fact. The preliminary capture and storage of biometric information enables subsequent real-time personalization without adding significant processing complexity during critical gameplay moments.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements continuous feedback loops by monitoring user biometric data in real-time during gameplay and using this information to dynamically adjust video content, character behaviors, and game parameters. The feedback mechanism correlates user emotional states (detected through face expressions and physiological signals) with game events, creating a closed-loop system that continuously adapts to user preferences and emotional responses, thereby enhancing personalization without requiring complete platform redesign.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If the system generates personalized video content based on real-time user feedback, then user experience and engagement are optimized, but system complexity and processing requirements increase

Engineering Contradiction:
Improveuser experience qualityVSAvoidsystem processing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system segments the complex task of personalization into distinct functional modules: biometric data capture (separate from gameplay), emotional state analysis (separate from content delivery), and content adaptation (separate from user interaction). This segmentation allows each module to be optimized independently, reducing overall system complexity. The biometric capture uses dedicated sensors, the analysis uses pre-trained machine learning models, and the content adaptation uses rule-based systems, avoiding the need for a monolithic complex system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary layer (biometric analysis engine) that translates complex user physiological and emotional data into simplified control signals for content adaptation. This intermediary processes raw biometric data (face expressions, heart rate, galvanic skin response) and converts it into meaningful emotional states and preference indicators that can be easily used by the content delivery system, reducing the complexity burden on both data capture and content generation components.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If the system captures and processes multiple types of user inputs including biometric data, then personalization accuracy is improved, but data processing time and computational resources increase

Engineering Contradiction:
Improveuser state detection accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary processing by continuously capturing and pre-analyzing biometric data streams in the background before critical gameplay moments occur. User face expressions, physiological signals, and emotional states are captured and pre-processed offline or in parallel, creating a ready-to-use profile that can be quickly applied during gameplay without causing delays. This preliminary action ensures high measurement precision while minimizing processing time during actual user interactions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system maintains continuous data capture and processing operations throughout the user session, rather than processing data in discrete batches. Biometric sensors continuously monitor user states, and the analysis engine continuously updates user profiles in real-time. This continuous operation eliminates idle processing time and ensures that the system always has current, accurate user state information ready for immediate personalization, thereby improving both precision and reducing perceived processing delays.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20250069311A1System and method for generating video contents of digital interactive platforms to optimize user experience
Publication Date: 2025.02.27 AWONE DATASCIENCES PTE LTD
  • US20250069311A1 patent drawing
  • US20250069311A1 patent drawing
  • US20250069311A1 patent drawing

AI summary

A computer-implemented system for generating video contents associated with digital interactive platforms to optimize user experience in digital interactive platforms, is disclosed. The computer-implemented system is configured to: obtain first inputs from user devices of users; obtain second inputs from the user devices of the users; correlate real-time feedback from the users on actions performed by the users during the digital interactive platforms and the current state of the digital interactive platforms, with face expressions assigned to characters in digital interactive platforms; and generate animated media contents in the video contents to optimize user experience in the digital interactive platforms, based on correlation between the real-time feedback from the users on the actions performed by the users during digital interactive platforms and current state of the digital interactive platforms, and face expressions assigned to characters in digital interactive platforms.