Biometric Permission Control for Virtual Object Concealment
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Solution Overview
Problem
Existing virtual reality technologies face challenges in providing a secure and controlled simulated environment for multiple users located in different places, as they lack effective methods to manage user permissions and conceal sensitive information based on biometric characteristics.
Innovation Solution
A system comprising wearable devices and a computing unit that outputs a simulated environment and determines permission levels based on biometric characteristics, deciding whether to conceal portions of virtual objects, using a database to store permission lists and regulate user access.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If virtual reality technology is applied to provide a simulated environment to multiple users in different places, then the intuitiveness and effectiveness of presenting prototypes or blueprints is improved, but the security and control of sensitive information is worsened
Solution Approach 1:
The patent applies local quality by providing different levels of access to virtual objects based on user permission levels. Each user receives a customized virtual environment where visible portions of virtual objects vary according to their permission level, allowing sensitive information to be concealed from users without adequate permissions while maintaining full access for authorized users.
Solution Approach 2:
The patent implements dynamics by making the virtual environment adaptive to user permissions. The system dynamically determines which portions of virtual objects to conceal or reveal based on real-time permission level assessment, allowing the same virtual environment to present different information to different users without requiring separate environments for each user.
2Reliability
If the system conceals portions of virtual objects based on permission levels, then information security is improved, but the complexity of managing user permissions and access control is worsened
Solution Approach 1:
The patent applies preliminary action by establishing permission levels and permission lists before users access the virtual environment. The system pre-determines which portions of virtual objects each user can access based on their permission level, eliminating the need for real-time complex permission evaluation during object rendering and simplifying the overall management process.
3Reliability
If the system provides customized virtual environments for each user based on permission levels, then user-specific information security is improved, but the computational resources and processing time required are worsened
Solution Approach 1:
The patent applies segmentation by dividing virtual objects into multiple portions or regions, each with different visibility permissions. Instead of rendering the entire virtual environment for each user and then obscuring portions, the system segments the environment into authorized and unauthorized portions, rendering only the appropriate segments for each user based on their permission level, thereby reducing computational resources required.
Data Source
AI summary
Present disclosure relates to a system for providing a simulated environment and a method thereof. The system comprises a wearable device and a computing unit. The wearable device is configured to output a scenario of the simulated environment and to obtain a biometric characteristic. The computing unit is configured to determine a permission level according to the biometric characteristic, and to determine whether to conceal at least one portion of a virtual object which is being displayed in the scenario according to the permission level.


