Blackout Goggle Training for Ball Trajectory Anticipation
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Solution Overview
Problem
Existing training methods for anticipating the trajectory of game objects, such as balls or pucks, are not universally applicable and require extensive training time to develop optimal skills, especially in fast-paced sports like tennis and badminton, leading to increased error rates due to insufficient time to react to high-speed movements.
Innovation Solution
A method and arrangement using blackout goggles, such as shutter or virtual reality glasses, that temporarily obscure the game object after contact with a striking device, forcing players to anticipate its trajectory based on the opponent's movements, combined with sensors to detect execution movements and control the goggles' opacity.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If players observe the game object continuously to track its trajectory, then they can react accurately to the ball's position, but they cannot anticipate the trajectory early enough in fast-paced sports where reaction time is insufficient
Solution Approach 1:
The training method forces players to perform preliminary action by anticipating the ball's trajectory before it becomes visible. By obscuring the ball after contact, players must predict where the ball will be based on the opponent's body language and strike mechanics, rather than simply tracking the visible ball. This preliminary anticipation action is exactly what is needed in fast-paced sports where reaction time is insufficient.
2Reliability
If traditional training methods are used where players consciously observe opponent's body language, then players can develop anticipation skills over time, but the training is not universally applicable and requires extensive training periods
Solution Approach 1:
The patent introduces an intermediary device (visor or shutter glasses) that mediates between the player and the ball. This intermediary selectively blocks visual information about the ball's trajectory while allowing players to observe the opponent's movements. This creates a controlled training environment that universally applies to various sports and dramatically improves training efficiency compared to traditional conscious observation methods.
3Ease of operation
If the ball is kept visible throughout the trajectory, then players can track and react to the ball's position, but they cannot develop the ability to anticipate trajectory based on opponent's movements
Solution Approach 1:
The patent extracts the critical information needed for trajectory prediction (opponent's body language and strike mechanics) while removing the distracting visual information about the ball's actual trajectory. By taking out the ball from the player's visual field after contact, the training forces players to rely solely on observing the opponent's movements, thereby developing genuine anticipation skills without the crutch of continuous ball visibility.
Data Source
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AI summary
The invention relates to a method for training the anticipation of the trajectory of a play object (6), in particular a ball, for at least two players, - wherein a first player (1) uses an execution movement to move, in particular hit, a play object (6) to a second player (2) to be trained, - wherein the second player (2) wears blackout goggles, in particular shutter goggles (3) or virtual reality goggles, which are designed to switch to a transparent or non-transparent state, in particular if a control signal is present, - wherein an execution movement by the first player (1) which is used to put the play object (6) onto its trajectory is detected, and - wherein, on the basis of this detection, the blackout goggles are switched to a non-transparent state for a particular time during the execution movement, with the result that at least one part of the execution movement is visible to the second player (2) prior to contact with the play object (6), and - with the result that the play object (6) is not visible to the second player (2) for a predefined period after the last contact with the play object (6) during the execution movement.