Block Game Timing Control for Strategic Removal
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Solution Overview
Problem
Conventional block games have overly simple block removal and movement methods, which fail to enhance player interest.
Innovation Solution
A block game program and apparatus that introduce a new block removal method where blocks are removed based on player operation timing, with varying block appearance and removal times, and allow for strategic block movement and combination, displaying blocks satisfying removal conditions as single fixed blocks to prevent accidental removal.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If blocks are removed automatically when removal conditions are met, then the game progression is smooth and continuous, but the player loses control over timing and strategic decision-making
Solution Approach 1:
The system dynamically switches between automatic removal mode (when removal conditions are met) and manual timing control mode (when player operates timing button). This dynamic adaptation allows the game to provide both ease of operation and strategic control depending on the game state and player intent.
Solution Approach 2:
The player can prepare blocks for removal by satisfying removal conditions in advance, then choose the exact timing for execution. This preliminary preparation followed by delayed execution gives players strategic control while maintaining smooth game progression through pre-planned moves.
2Productivity
If block removal timing is fixed and automatic, then the game flow is simple and fast-paced, but player engagement and strategic depth are reduced
Solution Approach 1:
The game flow dynamically adjusts between fast automatic removal and strategically paced manual timing. Players can choose rapid automatic removal for smooth game flow or deliberate manual timing for strategic depth, adapting the pace to their play style and situation.
Solution Approach 2:
The system changes the timing parameter from fixed (automatic) to variable (manual control). This parameter change allows players to adjust removal timing based on strategic considerations while maintaining the option for fast automatic removal when desired.
3Ease of operation
If blocks are displayed as individual removable units, then player control is precise, but accidental removal and visual clutter increase
Solution Approach 1:
Multiple blocks satisfying removal conditions are merged into a single composite block representation. This merging prevents accidental removal by requiring intentional selection of the composite unit, while also reducing visual clutter by displaying multiple blocks as one unified element.
Solution Approach 2:
The composite block acts as an intermediary between individual blocks and the removal mechanism. Players interact with the composite block as a single unit, which then manages the removal of constituent blocks, providing both protection against accidental removal and simplified visual presentation.
4Speed
If block removal is instantaneous and automatic, then the game responds quickly to player actions, but the visual feedback and player satisfaction are reduced
Solution Approach 1:
The system performs preliminary preparation by identifying and grouping blocks that satisfy removal conditions before actual removal occurs. This preliminary action allows for visual preparation and anticipation, enhancing player satisfaction while maintaining quick response through pre-computed removal sets.
Solution Approach 2:
The block removal process is made continuous rather than instantaneous, with blocks being removed in a sustained visual sequence. This continuous action provides extended visual feedback and player satisfaction while maintaining overall game responsiveness through efficient processing.
Data Source
AI summary
A block game program and a block game apparatus that can improve interest therein by using a new block removal method and a new block movement method are achieved. The game program sequentially produces blocks in a playing field displayed on a display screen to form a block group. The game program causes the game apparatus to function as a mouse that receives an operation, and a block removal control unit that removes blocks satisfying a removal condition from among the block group in accordance with timing at which the mouse receives an operation.


