Blockchain Registry for In-Game Digital Asset Verification
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Solution Overview
Problem
Current systems lack an effective method to provide and verify proof of in-game participation by unique digital articles associated with player-controllable virtual items within online gaming platforms, which is essential for tracking ownership and usage rights.
Innovation Solution
A system and method that utilize a permanent registry, such as a blockchain, to record and manage usage information of unique digital articles, including generating video evidence of in-game events and linking it to the articles' metadata, allowing for secure and immutable tracking of participation and ownership.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a permanent registry is implemented to record usage information of unique digital articles, then verification of in-game participation becomes secure and tamper-proof, but system complexity increases
Solution Approach 1:
A permanent registry acts as an intermediary between the online gaming platform and external verification systems. The registry server receives usage information from the gaming platform, stores it immutably, and provides verification capabilities to third parties without requiring direct integration with the gaming platform's internal systems.
Solution Approach 2:
The system separates the verification function from the gaming platform by creating an independent permanent registry. This segmentation allows the gaming platform to focus on gameplay while the registry handles verification, reducing overall system complexity despite adding a new component.
2Loss of information
If video evidence is generated and linked to unique digital articles, then proof of participation becomes transparent and verifiable, but data storage requirements increase
Solution Approach 1:
Instead of storing only essential metadata about video evidence, the system creates cryptographic hashes (copies) of the video data and stores these compact representations in the permanent registry. The actual video files can be stored separately or distributed, reducing the storage burden on the registry while maintaining verification capability.
Solution Approach 2:
The system transitions from storing only raw video data to storing video data in multiple dimensions: compact metadata in the permanent registry, full video files in external storage, and cryptographic links connecting them. This multi-dimensional approach optimizes both verification speed and storage efficiency.
3Stability of the object's composition
If usage information is permanently recorded on a registry, then ownership tracking becomes secure, but modification and updates become difficult
Solution Approach 1:
The permanent registry is designed from the outset to handle both immutability and updates through version control mechanisms. Each record includes version information and timestamp, allowing the system to maintain a permanent historical record while enabling controlled updates to current usage information.
Solution Approach 2:
The registry allows different parts of the data structure to have different mutability properties. Core ownership information remains immutable once recorded, while usage metadata and verification information can be updated as needed. This local differentiation of quality balances stability with adaptability.
Data Source
AI summary
Systems and methods to provide and use proof of in-game participation by unique digital articles are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; record usage information pertaining to player-owned unique digital articles on a permanent registry; determine whether in-game player-controllable virtual items participated in in-game events; generate sets of video information depicting the in-game player-controllable virtual items participating in the in-game events; and record references to the sets of video information on the permanent registry such that the video information is accessible for viewing by users of the permanent registry.


