Blockchain Game Item Transaction System for Secure Mediation

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Solution Overview

Problem

In online MMORPGs, game item transactions lack security and transparency due to reliance on central databases, making them vulnerable to hacking and inconvenient as they often involve in-game currency rather than real money, leading to risks in personal transactions.

Innovation Solution

A game item transaction system utilizing a blockchain to record and validate transaction information, ensuring secure and transparent ownership changes and payments by broadcasting transaction data across a network, with a mediation server and financial server handling user IDs and real-name information for secure transactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a central database is used to store transaction information, then the system is easier to operate and manage, but the security and transparency of transactions deteriorate due to vulnerability to hacking and lack of public verification

Engineering Contradiction:
Improvetransaction managementVSAvoidtransaction security
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent segments the centralized database into a distributed blockchain network where transaction information is divided across multiple nodes. Each node maintains a copy of the ledger, eliminating the single point of failure and enabling both ease of operation through standardized protocols and enhanced security through decentralization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a mediator layer consisting of consensus mechanisms and smart contracts that facilitate transactions between parties without requiring a centralized authority. This intermediary structure maintains operational simplicity while ensuring security through cryptographic verification and distributed consensus.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If transaction details are stored only in a private database, then the system structure remains simple, but the publicness and verifiability of transactions deteriorate

Engineering Contradiction:
Improvesystem structureVSAvoidtransaction transparency
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The patent creates a universal blockchain ledger that serves multiple functions simultaneously: it maintains a simple data structure for efficiency, provides public transparency through distributed access, and enables verifiable transaction records. The same ledger structure supports both private transaction confidentiality and public verification capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Device complexity

If game item transactions use game money instead of real money, then the transaction system remains simple, but the reliability and security of transactions deteriorate due to lack of real-value accountability

Engineering Contradiction:
Improvepayment systemVSAvoidtransaction security
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent changes the fundamental parameter of transaction value from virtual game money to real currency backed by blockchain technology. This parameter change maintains system simplicity through automated smart contract execution while dramatically improving reliability by anchoring transactions in real-world value with cryptographic security and immutable ledgers.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11338205B2Game item transaction system, mediation server, game user terminal, and game item transaction method
Publication Date: 2022.05.24 LEE JUNG HOON
  • US11338205B2 patent drawing
  • US11338205B2 patent drawing
  • US11338205B2 patent drawing

AI summary

Disclosed is a game item transaction system comprising: a user terminal for executing game item wallet software for management of game items possessed by a game user, and generating transaction information of a game item possessed by the game user and broadcasting the same over a network; a game server for managing the progress of a game and storing game user IDs, which are identification information of users of the game, and information on game items possessed by the users according to the game user IDs; and a financial server for storing financial account information of game item transaction parties.